by Ice Cream Jonsey » Sun Sep 08, 2019 11:53 am
So, this is not a request for action, this is just two people talking. We're just talking here!
Hugor has the ability to change the text color, the inputting-of-commands color and the background color. Which is cool, and the interpreter doing that makes sense.
However, you can still have Hugo the programming language do it as well. The game I am entering into the 2019 competition has a routine that lets the player pick the colors between the 15 colors that Hugor supports. It SEEMS that Hugor allows for a full circular palette that you can pick from.
One thing I noticed is that Hugor will override the inputting-of-commands color. So if I issue this command in the .hex file:
color BLACK, BRIGHT_WHITE, BLACK (which is supposed to be black for the foreground (or game text) color, bright white for the background and then black again for the inputting of commands color, then Hugor will override the inputting of commands color, and I think it defaults to bright white.
So that means that in the above case, the input commands color and background will both be white and you can't see what you are typing in.
There's a dozen ways this could all go and this close to the comp I wouldn't want any changes to Hugor but maybe I should just direct people to use Hugor to change the colors? I dunno.
We're just talking here!!
So, this is not a request for [i]action[/i], this is just two people talking. We're just talking here!
Hugor has the ability to change the text color, the inputting-of-commands color and the background color. Which is cool, and the interpreter doing that makes sense.
However, you can still have Hugo the programming language do it as well. The game I am entering into the 2019 competition has a routine that lets the player pick the colors between the 15 colors that Hugor supports. It SEEMS that Hugor allows for a full circular palette that you can pick from.
One thing I noticed is that Hugor will override the inputting-of-commands color. So if I issue this command in the .hex file:
color BLACK, BRIGHT_WHITE, BLACK (which is supposed to be black for the foreground (or game text) color, bright white for the background and then black again for the inputting of commands color, then Hugor will override the inputting of commands color, and I think it defaults to bright white.
So that means that in the above case, the input commands color and background will both be white and you can't see what you are typing in.
There's a dozen ways this could all go and this close to the comp I wouldn't want any changes to Hugor but maybe I should just direct people to use Hugor to change the colors? I dunno.
We're just talking here!!