Writing Hugo Games on Mac?

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Re: Writing Hugo Games on Mac?

by Erebor » Sat Nov 18, 2017 9:38 am

Where was I when this thread was created?

Re: Writing Hugo Games on Mac?

by Ice Cream Jonsey » Tue Oct 24, 2017 6:06 am

Did that compile a game for you?

Re: Writing Hugo Games on Mac?

by Ice Cream Jonsey » Sat Oct 21, 2017 1:33 am

Whoops - corrected the link. It is here: http://www.joltcountry.com/downloads/hu ... 3.1.03.zip

Re: Writing Hugo Games on Mac?

by inveilus » Fri Oct 20, 2017 4:19 am

The Hugor (first) link for me works but the second link you posted doesn't. (Page not found.)

Re: Writing Hugo Games on Mac?

by Ice Cream Jonsey » Thu Oct 19, 2017 6:57 pm

OK, I am thinking the compiler compiler isn't on the net. Argh.

This is the file that I use to compile, however: http://www.joltcountry.com/downloads/hu ... 3.1.03.zip

Can you let me know if that works for you, inveilus?

Re: Writing Hugo Games on Mac?

by Ice Cream Jonsey » Thu Oct 19, 2017 6:52 pm

Re: Writing Hugo Games on Mac?

by Ice Cream Jonsey » Thu Oct 19, 2017 6:50 pm

OK, source code should be here: https://bitbucket.org/rsherwin/hugo-mac

(I realize this is a weird way to do it and all needs to be documented.)

Lemme find the binary for the compiler.

Re: Writing Hugo Games on Mac?

by Ice Cream Jonsey » Thu Oct 19, 2017 2:21 pm

It can - will write details tonight. I compile on my Mac every day and I'll show you how.

Writing Hugo Games on Mac?

by inveilus » Thu Oct 19, 2017 4:44 am

Currently if I get what seems to be the right Hugo distribution for writing Hugo games for a Mac (currently using Sierra), I get a "Bad CPU type in executable."

Before I started too deep into the weeds, I figured I would check: can Hugo development be done on a Mac?

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