ACK Mega Patch v0.7

Chris H.'s Ultima / ACS-style game development system!

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rld
Posts: 223
Joined: Sun Jan 25, 2009 2:17 am
Location: Dallas, TX

ACK Mega Patch v0.7

Post by rld »

Version 0.7 of the ACK mega-patch has been released and can be downloaded from:

http://dl.dropbox.com/u/27495615/ack_mega_0_7.zip

Changes for this release:

Code: Select all

o  Fixed bug in inventory display for 1-point damage weapons 
   when using the new damage roll tables.

o  Added ability to pass a turn (' ' command) using QA.  This
   is useful for forcing a map refresh after modifying the map
   using another action command (like QA #18-TAKE ALL).

o  Removed a small (but probably unneeded) delay that the engine
   forces after the player bumps into an obstacle.  (O_PLAY0A.PAS,
   actionparser)

o  Added extended DRAW commands to fetch instance numbers of 
   creatures from the map and get/set creature HP and source type
   values.

The new DRAW commands have a lot of interesting possibilities and allow you to get/set the HP of creatures on the map, as well as change creatures from one type to another (transmuting creatures). Because the creature information is stored in a central table for each region, it is possible to change data (but not location) about creatures that are off-screen or in a different room altogether.

As an example of this, one of the DRAW commands allows mass transmutation of all creatures in the current region from one type to another.