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Re: Cyberganked 2019 dev log

Posted: Thu Feb 21, 2019 9:21 am
by Billy Mays
Oh, don't spoil the sequel just yet.

Re: Cyberganked 2019 dev log

Posted: Thu Feb 21, 2019 3:54 pm
by AArdvark
Well, lawyers know all the rules, right? Maybe that could be a positive trait

Re: Cyberganked 2019 dev log

Posted: Thu Feb 21, 2019 6:05 pm
by Ice Cream Jonsey
Billy Mays wrote: Thu Feb 21, 2019 9:21 am Oh, don't spoil the sequel just yet.
Now I am being real - where did I express glee that you were getting a hard time online? I genuinely don't think I have done that, but maybe I have.

Re: Cyberganked 2019 dev log

Posted: Thu Feb 21, 2019 8:27 pm
by Billy Mays
Ice Cream Jonsey wrote: Thu Feb 21, 2019 6:05 pmwhere did I express glee that you were getting a hard time online?
In my Top 100 Songs List (the actual list, not the original fake list) RealNC called my first selection gay to which your response to that part was:
Ice Cream Jonsey wrote: Fri Nov 09, 2018 4:08 pmRealNC is more of a "doer" than a "liker." But ironically, we like him anyway.
RealNC is always calling something or someone gay, what I tried to do here was make a comically ironic gesture by calling him gay for once. Also, he plays JRPGs which makes him gay by definition. But the only ironic thing (I'm pretty sure I'm using ironic incorrectly here, hopefully pinback can correct me) is that where you encourage his use of it here on others that you blow down on me hard for using it against him.

Also, on an unrelated but still very pertinent point, I am in sheer disbelief regarding the long string of abuse you've thrown my way as a result of me criticizing The Happiness Engine's idea. I never said that he is terrible or that all of his ideas are terrible, for the record I believe The Happiness Engine is a fine person with a tendency for great ideas and posts, I just found this one specific post to be terrible. I feel that you are looking at his original idea with rose tinted glasses so try rereading it through this post:
Ice Cream Jonsey wrote: Sat Feb 02, 2019 4:24 pmCan you guys think of RPGs advantages that lawyers should have?
The Happiness Engine wrote: Sat Feb 02, 2019 4:55 pmI like the "identify enemies and are fukken useless otherwise" mechanic
See? A terrible idea.


Maybe I am at fault here for not explaining clearly enough why it was a terrible idea? It would be like if you started a post asking for help fixing a bug and the first response you received was from somebody who normally makes really good posts and is a fine individual but this one time for whatever reason told you to just leave the bug in the game because once players discover this game ending bug that they will have a greater appreciation for the parts of the game that actually work.

Re: Cyberganked 2019 dev log

Posted: Fri Feb 22, 2019 12:44 pm
by The Happiness Engine
Of course it's a terrible idea. It's built around the "new game+" standard for RPGs, where your initial playthrough is to learn the mechanics and subsequent playthroughs are to really experiment with what you've learned, increasing replayability.

Re: Cyberganked 2019 dev log

Posted: Fri Feb 22, 2019 2:17 pm
by Billy Mays
My counter to that would be that there needs to be some sort of mechanic in place for that to even occur and creating that mechanic was the goal of the op. Seeing 5 other characters doing super cool shit will only serve to highlight the uselessness of the gimped class which in turn will merely leave the impression of an unfinished game.

Re: Cyberganked 2019 dev log

Posted: Fri Feb 22, 2019 2:50 pm
by Jizaboz
Shove it up your ass, Mays.

Re: Cyberganked 2019 dev log

Posted: Fri Feb 22, 2019 3:21 pm
by Billy Mays
ICJ already had to suffer the indignity of one well deserved I told you so today, please don't make him go through it a second time.

Re: Cyberganked 2019 dev log

Posted: Fri Feb 22, 2019 9:07 pm
by RealNC
Goddammit. As soon as I give Billy the benefit of the doubt, he takes a shit on the thread.

Re: Cyberganked 2019 dev log

Posted: Sat Feb 23, 2019 1:26 am
by Billy Mays
Actually, Jiz is at fault here since he was the one who originally broke topic to attack me for no reason whatsoever. Had my last comment occurred before his, then his last comment would have been justified and I would of been the one at fault instead. This is the importance of recognizing time in relationship to event analysis.

Rather than attacking Jiz back, however, what I did was express skepticism that ICJ would respond even remotely similar to:

Jizaboz wrote: Fri Feb 22, 2019 2:50 pmShove it up your ass, Mays.
as he did to:
Billy Mays wrote: Sat Feb 02, 2019 9:50 pmThe Happiness Engine's idea is terrible, griefing players with unfinished or broken mechanics will just create resentment.
Which, by the way, these sorts of inconsistencies in his behavior are things he personally asked me to highlight the other day in this exact same thread making my response to the attack more on topic than your chronologically failing observation of it.

Re: Cyberganked 2019 dev log

Posted: Sat Feb 23, 2019 1:45 am
by Ice Cream Jonsey
Billy Mays wrote: Fri Feb 22, 2019 3:21 pm ICJ already had to suffer the indignity of one well deserved I told you so today, please don't make him go through it a second time.
Isn't it more about being nice (or at least civil) to my friend The Happiness Engine than the deconstruction of his RPG ideas?

Re: Cyberganked 2019 dev log

Posted: Sat Feb 23, 2019 2:28 am
by Billy Mays
I've been nothing but those things towards The Happiness Engine in this discussion, if you're looking for examples of incivility then look no further than your own posts. I don't hold them against you since I know that you are normally a kind person going through a hard time right now, but you will one day look back on this thread in the future and realize that you were really out of line with the things you wrote. And when that happens, I want you to know that I forgave you for them.

In regards to deconstructing ideas, that is the very nature of civil discourse since placating an individual when you see fault in there ideas is the grossest form of insult.

Re: Cyberganked 2019 dev log

Posted: Sun Feb 24, 2019 10:36 am
by pinback
Can we ban Billy from this base so we can get back to the dev log?

Re: Cyberganked 2019 dev log

Posted: Sun Feb 24, 2019 12:46 pm
by Billy Mays
Ice Cream Jonsey wrote: Mon Feb 18, 2019 2:20 pm

Electrical Engineer

9: Armor class bonus of 2
10: Gain 5 in IQ
How about for starters this class receives +1 to AC every five levels and +1 to IQ every two levels on top of whatever abilities you have listed? This would free up levels 9 and 10 for some more exciting perks or feats rather than just a stat dump?

Re: Cyberganked 2019 dev log

Posted: Sun Feb 24, 2019 8:37 pm
by Ice Cream Jonsey
Billy Mays wrote: Sun Feb 24, 2019 12:46 pm
Ice Cream Jonsey wrote: Mon Feb 18, 2019 2:20 pm

Electrical Engineer

9: Armor class bonus of 2
10: Gain 5 in IQ
How about for starters this class receives +1 to AC every five levels and +1 to IQ every two levels on top of whatever abilities you have listed? This would free up levels 9 and 10 for some more exciting perks or feats rather than just a stat dump?
Good idea - I may be in the process of moving to a different (nearby) town which doesn't leave a lot of time for me to continue our tete-a-tete in the underthread but noting this as a thing to do sounds good. We want our Electrical Engineers to be a master of electricity!

Re: Cyberganked 2019 dev log

Posted: Mon Feb 25, 2019 6:55 am
by Billy Mays
Two thoughts on the Electrical Engineer, nothing concrete yet:

First, I feel their progression is a bit front heavy with utility so adding in at least one more flashy electrical attack of some sort very early in the tree would help liven up the class even more.

Second, remember these things from back in the day:

Image

Electronic Project Labs, you should incorporate them into the game, they fit in with the retro vibe and could create some incredible puzzle opportunities. They could be the Electrical Engineer's starting off swiss army knife or incorporate it as an early to mid level quest item?

Re: Cyberganked 2019 dev log

Posted: Mon Feb 25, 2019 4:13 pm
by AArdvark
Hey, I had one o them things! Built my first Fuzz-Face on that.