In this thread, we develop a roguelike.

Let's make some video games!

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In this thread, we develop a roguelike.

Post by pinback »

In the yard, not too far from the car.

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Post by RealNC »

That's not a rogue-like, that's a rogue clone.

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Re: In this thread, we develop a roguelike.

Post by Ice Cream Jonsey »

pinback wrote:Let's start here:

http://joltrogue.pinback.space/
Is that a static screen so far?
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Post by pinback »

No. Hit refresh and you'll get a new map. Procedural content, breh.
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Post by pinback »

Also, can someone just "view source" and tell me how to get the copyright notice BELOW the game? I am terrible at this, even after 25+ years. I don't entirely blame myself, though, they change everything every 3 months and all the browsers are still different.

"Quirks mode", indeed.
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http://joltrogue.pinback.space

RELEASE NOTES, v0.002

- Added some color
- Added a messages window, which displays some messages
- Made it so you can move around
- You can now collect all the prizes, and if you do, you WIN.
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Post by Flack »

Is the maze really made up of commas and periods or is it a font thing that's not displaying correctly in Chrome?
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Post by pinback »

The walls are commas and periods. They were just periods, but I threw some commas in there for TEXTURE.
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Post by Ice Cream Jonsey »

How easy would it be to assign a tile for a character? I've been buying tilesets for years in the hopes of using them. Could this be a way to use them?
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It is very easy. Give me the tileset file.
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http://joltrogue.pinback.space

RELEASE NOTES, v0.002.1

- Walls!
- New map generation routine
- Check out the sweet Matrix shit in the background
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Post by Flack »

Map looks better.s

Movement and treasures are worse.
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Post by pinback »

Edit: AND NOW DOORS!

Whaddya mean worse? You might have hit it while I was updating/breaking it. It should still work the same.
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http://joltrogue.pinback.space

RELEASE NOTES, v0.003

- The aforementioned doors.
- Sweet field-of-view calculations, which don't currently do anything but show you the field of view, but still.
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Post by Flack »

pinback wrote:Whaddya mean worse? You might have hit it while I was updating/breaking it. It should still work the same.
I couldn't move, and there were no treasures. That was worse than when I could move, and there were treasures.
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Post by Flack »

pinback wrote:http://joltrogue.pinback.space

RELEASE NOTES, v0.003

- The aforementioned doors.
- Sweet field-of-view calculations, which don't currently do anything but show you the field of view, but still.
I collected all the treasures but did not win. Did not like.

Also, the field-of-view thing is mesmerizing. It's almost like watching water flow.
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Post by pinback »

It shoulda said "YOU WON DA GAME BREH" at the bottom. Proper win screen coming up shortly.

If you did NOT get the BREH message, let me know.
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Post by Tdarcos »

pinback wrote:Also, can someone just "view source" and tell me how to get the copyright notice BELOW the game?
Check out the following on how to use CSS to set absolute coordinates on a page.

http://www.w3schools.com/css/tryit.asp? ... n_absolute

An alternative is to have the map generator add it after it draws the map.

Another might be to put the map in a <div> and put the notice in a new <div> after it.

On the other hand, why do you think you need a copyright notice? When the U.S. became a member of the Berne Union back in 1988, copyright notices became optional. And with Urugay becoming the last member of the Buenos Aires Convention to also become a member of Berne in 2000, the term "All rights reserved" became completely superfluous.
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Post by pinback »

Okay, A) shut up Paul, B) I've added a proper win screen so you can enjoy the fruits of your labors properly.
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Post by Ice Cream Jonsey »

pinback wrote:It is very easy. Give me the tileset file.
What size should the sprites be? I will make you some sprites!

I can't fucking believe how much you've already accomplished. This is the greatest moment of your life.
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