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In this thread, we develop a roguelike.

Posted: Sat May 28, 2016 2:54 pm
by pinback

Posted: Sat May 28, 2016 8:40 pm
by RealNC
That's not a rogue-like, that's a rogue clone.

Re: In this thread, we develop a roguelike.

Posted: Sun May 29, 2016 3:45 pm
by Ice Cream Jonsey
pinback wrote:Let's start here:

http://joltrogue.pinback.space/
Is that a static screen so far?

Posted: Sun May 29, 2016 4:51 pm
by pinback
No. Hit refresh and you'll get a new map. Procedural content, breh.

Posted: Sun May 29, 2016 4:54 pm
by pinback
Also, can someone just "view source" and tell me how to get the copyright notice BELOW the game? I am terrible at this, even after 25+ years. I don't entirely blame myself, though, they change everything every 3 months and all the browsers are still different.

"Quirks mode", indeed.

Posted: Mon May 30, 2016 12:43 pm
by pinback
http://joltrogue.pinback.space

RELEASE NOTES, v0.002

- Added some color
- Added a messages window, which displays some messages
- Made it so you can move around
- You can now collect all the prizes, and if you do, you WIN.

Posted: Mon May 30, 2016 2:59 pm
by Flack
Is the maze really made up of commas and periods or is it a font thing that's not displaying correctly in Chrome?

Posted: Mon May 30, 2016 3:50 pm
by pinback
The walls are commas and periods. They were just periods, but I threw some commas in there for TEXTURE.

Posted: Mon May 30, 2016 5:57 pm
by Ice Cream Jonsey
How easy would it be to assign a tile for a character? I've been buying tilesets for years in the hopes of using them. Could this be a way to use them?

Posted: Mon May 30, 2016 7:41 pm
by pinback
It is very easy. Give me the tileset file.

Posted: Wed Jun 01, 2016 11:54 am
by pinback
http://joltrogue.pinback.space

RELEASE NOTES, v0.002.1

- Walls!
- New map generation routine
- Check out the sweet Matrix shit in the background

Posted: Wed Jun 01, 2016 12:24 pm
by Flack
Map looks better.s

Movement and treasures are worse.

Posted: Wed Jun 01, 2016 12:38 pm
by pinback
Edit: AND NOW DOORS!

Whaddya mean worse? You might have hit it while I was updating/breaking it. It should still work the same.

Posted: Wed Jun 01, 2016 1:26 pm
by pinback
http://joltrogue.pinback.space

RELEASE NOTES, v0.003

- The aforementioned doors.
- Sweet field-of-view calculations, which don't currently do anything but show you the field of view, but still.

Posted: Wed Jun 01, 2016 6:38 pm
by Flack
pinback wrote:Whaddya mean worse? You might have hit it while I was updating/breaking it. It should still work the same.
I couldn't move, and there were no treasures. That was worse than when I could move, and there were treasures.

Posted: Wed Jun 01, 2016 6:40 pm
by Flack
pinback wrote:http://joltrogue.pinback.space

RELEASE NOTES, v0.003

- The aforementioned doors.
- Sweet field-of-view calculations, which don't currently do anything but show you the field of view, but still.
I collected all the treasures but did not win. Did not like.

Also, the field-of-view thing is mesmerizing. It's almost like watching water flow.

Posted: Wed Jun 01, 2016 7:33 pm
by pinback
It shoulda said "YOU WON DA GAME BREH" at the bottom. Proper win screen coming up shortly.

If you did NOT get the BREH message, let me know.

Posted: Wed Jun 01, 2016 7:57 pm
by Tdarcos
pinback wrote:Also, can someone just "view source" and tell me how to get the copyright notice BELOW the game?
Check out the following on how to use CSS to set absolute coordinates on a page.

http://www.w3schools.com/css/tryit.asp? ... n_absolute

An alternative is to have the map generator add it after it draws the map.

Another might be to put the map in a <div> and put the notice in a new <div> after it.

On the other hand, why do you think you need a copyright notice? When the U.S. became a member of the Berne Union back in 1988, copyright notices became optional. And with Urugay becoming the last member of the Buenos Aires Convention to also become a member of Berne in 2000, the term "All rights reserved" became completely superfluous.

Posted: Wed Jun 01, 2016 8:11 pm
by pinback
Okay, A) shut up Paul, B) I've added a proper win screen so you can enjoy the fruits of your labors properly.

Posted: Wed Jun 01, 2016 10:56 pm
by Ice Cream Jonsey
pinback wrote:It is very easy. Give me the tileset file.
What size should the sprites be? I will make you some sprites!

I can't fucking believe how much you've already accomplished. This is the greatest moment of your life.