How to best simulate a vehicle in motion.
Posted: Wed Jan 22, 2020 6:39 am
This is a style thing, so I'm just asking for input from you, the aspiring text game player:
If I want to implement time passing in a vehicle (car, train, etc.), and I want things to happen/appear during the course of a trip, what is the most player-friendly/interesting way to do that?
The simplest would just be a bunch of pauses, inviting the player to hit the spacebar or whatever in between moments, as the vehicle moves along...
I dunno. Is there any way to do it other than MORE, MORE, MORE?
If I want to implement time passing in a vehicle (car, train, etc.), and I want things to happen/appear during the course of a trip, what is the most player-friendly/interesting way to do that?
The simplest would just be a bunch of pauses, inviting the player to hit the spacebar or whatever in between moments, as the vehicle moves along...
I am wondering if there's a way to do it more interactively, but that's not awkward. You can prompt for them to continue driving, but that's no good. You're already driving. Things are happening, even while you just sit there. Prompt to type "z" over and over? That's tiresome and awkward, I think.The exit sign for Hamiton, OH whizzes past on the right.
MORE...
A sign for Shoney's towers over a local flea market past a small tree line.
MORE...
Tom Sawyer comes on the radio for the eighty-third time today. They really need to get over this.
I dunno. Is there any way to do it other than MORE, MORE, MORE?