Setting USE_PLURAL_OBJECTS breaks Ptalk. It's the routine WordIsNumber in objlib.h, used by the plural object code.
I'm looking at ConverseMenu_no_menus in dialogue.hug of the Future Boy! source code and seeing how to adapt GetDial. If I come up with something good, I'll throw it on here.
UPDATE: I commented out the line "string(tempquip, parse$, 1)" in the GetDial routine. That's working for me. Also, a bug where I remove the character the player is speaking to in a Respond case was printing "You can't talk to that!" ten or fifteen times. Don't know why, don't know why it's not happening now.
Ptalk problem and possible psolution
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- Location: Humble, Texas
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- Posts: 36
- Joined: Sat Oct 15, 2005 4:30 pm
- Location: Humble, Texas
Additionally
I didn't understand why that line was there as a variable was already set to the string array resulting from string(tempquip, parse$) a couple of lines up.
Working my way through the Hugo Book and this game is back on track.
Working my way through the Hugo Book and this game is back on track.