Given the following
Code: Select all
object sink "sink"
{
in Kitchen
article "a"
is static, container
}
object faucet "faucet"
{
in Sink
article "a"
is static, openable
is not open
}
You're in the control center
You are in the main control center. You can go in any of the twelve directions from here.
>in
You're in the kitchen off the control center
You are in a typical kitchen/break room of an office but expanded since people often spend considerably more time than normal here. There is a stove with an
oven, a refrigerator, a microwave oven, a sink with a faucet, a coffee pot on a coffee maker, and some packets of coffee sitting on the counter. There really
isn't much you'd want to do here. Go OUT to return to the control center.
A stove with an oven, a microwave oven, a sink, a refrigerator, and a coffee maker are here. Inside the sink is a faucet. Sitting on the coffee maker is a
coffee pot.
>open faucet
That doesn't make any sense.
If faucet is a component instead of an object then it doesn't show up as being in the sink. And I still can't open it. Funny, it worked for the drain valve in Teleporter Test, only that was in the room, not in an object. Do I have to tell the sink or the faucet it's reachable from the kitchen or something?