#0: Galactic Civilizations II: Twilight of the Arnor (2008)
As I said before, this list is “genre based”, in that I tried to make sure that no basic gaming genre ended up with more than one entry. Whether this was a wise decision or one which ultimately renders the list pointless, I will let the pundits and historians argue over for time immemorial. Is it a travesty that I left off such definite top-10 material as Half-Life, Robotron: 2084, and Barbie Fashion Show? Of course. But I don’t care, because I am HOUSE.
However, I did have a tough time picking the 4X winner. As much admiration as I have for the Civ games, the fact is that there is one 4X game which I have played far more, and enjoyed far more, than any other, and it is Galactic Civilizations.
As much as I wanted to, though, I couldn’t, with any sense of integrity as a gaming expert, pick GC, because the fact is that when it was released in 2003, it was already way behind the times.
You could only play as one race (humans). Lots of other races in the game, but you could only play as that one. No multiplayer. No ship design — there were a handful of stock ships you could research, but that was all you got. The very thought of releasing a space 4X game with a straight face, in 2003, with these limitations, is almost inconceivable.
And yet, it was the most fun 4X game I’ve ever played. I loved it primarily for two reasons:
1. Even with the aforementioned limitations, it still had a perfect blend of style, panache, and charm that no other 4X game had ever matched. There was still a depth to it, multiple victory routes, a robust trading and diplomacy system, but it was all done so smoothly, with such great humor and obvious love, that it was even more impossible to put down than the most state-of-the-art 4X games. The game’s complexity was masked by a uniquely well-designed UI and a lighthearted (but not cartoonish) touch which made just one more turn way too compelling. And though it was clearly an independently developed game, the quality level was strikingly high. The graphics weren’t going to wow anybody, but too they weren’t a giveaway that it was an indie game. And it still has the best, most memorable orchestral soundtrack of any game I know.
2. I gained most of my GC experience while living in Boulder, CO, without a job, and recovering from getting my tits lopped off. Of course, now I’m so fat that they’ve grown back again, so the entire thing was a waste of time and money, but what was NOT a waste of time and money were the drugs that I was prescribed for the post-operative pain. These were Percoset and Ambien, to be taken together, and friends, to say that playing GC on Percoset and Ambien is the most fun thing ever is not an understatement. Of course, neither is it an understatement to say that anything you do while on Percoset and Ambien is the most fun thing ever, so this perhaps skewed my opinion somewhat.
No matter, it was definitely my favorite 4X game — my favorite computer game — ever.
Now, I put it away for a while, and waited patiently for Galactic Civilizations II to come out. Which it eventually did, in 2006. This was an important milestone, because GC2 finally brought the franchise into the 90s, adding such not-quite-obsolete-yet features as being able to play other races, being able to design ships, and introducing “3D” graphics, letting you rotate and zoom the map however you’d like.
This was all very exciting, and yet… something was wrong. For all of the new additions, something seemed to have been taken away. There was more to do, but doing it seemed clunkier. You could rotate and zoom the map, but it didn’t seem to add anything except slower framerates and difficulty finding a layout that made the map as easy to read as the old 2D map in the original game. The 3D ships looked clunky and added nothing. The humor and charm still seemed to be there, but even that part of the implementation seemed rough, unfinished. And you could play as any race, but all that seemed to change is what color the border around the screen was, and how your ships looked.
In short, it made me miss GalCiv. And that upset me so much that I just disavowed the franchise entirely.
Until!
On April 30, 2008, Stardock released Twilight of the Arnor, the second expansion pack for GC2. I hadn’t bought the first expansion, and certainly was not going to get this one. That’s when the reviews started showing up, claiming that this was no mere expansion pack. This was to be the last offering in the GC2 line, and the developers just went insane trying to put everything they could possibly manage into it, knowing it would have to hold off GC fans for at least a few years until GC3 came around.
I so much wanted to love this franchise again. I so much wanted to give it another chance. So finally, I caved.
So friends, here is the verdict:
Holy fucking shit.
To call this an expansion pack really does not tell the story. Much more accurate would be to call it Galactic Civilizations 2.5. You have to understand what they did here:
– All races now have their own tech tree and look/feel. That’s 12 different tech trees for 12 different races and 12 different themes. That is frigging huge. Now there is a reason to play other races, and feel like you’re not just playing the Red guy or the Green guy.
– The entire graphic engine was overhauled. The map all of a sudden seems to jump to life, and the ships have all been overhauled to look, there’s no other way to put it, bad ass.
– The UI has undergone countless changes and now runs smoother than a roll-on deodorant. Ship design is still available, but now the computer will design them for you if you don’t feel like having to micromanage that stuff.
– All of the wit and whimsy shines through more magnificently than ever.
– Ladies and gentlemen, the FUN is BACK.
And when the fun is back in the GC world, that can only mean one thing:
Galactic Civilizations II: Twilight of the Arnor is the 0th best game of all time.
(And the music is still fabulous.)