Haunted Houses, Haunted Dreams
The setting I usually write is most easily described as the near future. In 1999, when I wrote Chicks Dig Jerks, I set it in 2014 – a decade and…
The setting I usually write is most easily described as the near future. In 1999, when I wrote Chicks Dig Jerks, I set it in 2014 – a decade and…
The game I am just about finished making couldn’t have existed without Creative Commons, and I’d like to take a sec to explain how it worked for me, and how…
Aric did the heavy lifting here. The original interview was on PC Gamer, here. PC Gamer interviewed game developer Jonathan Blow about his upcoming game, and this came to light:…