by Ice Cream Jonsey » Wed Jul 17, 2002 12:00 pm
Oh, cool. I had a PCjr as well. You really have to do a little chuckling when you look back at the attitude that IBM had towards games back in those days, though. The PCjr had the 16 color mode, but at the time when it first came out the PC did not. So rather than write two "versions" of a program, a lot of our stuff was geared towards the lowest common denominator, and we had that black-white-brown-green color scheme (ala Shamus) or black-white-magenta-cyan (ala Bard's Tale, Lode Runner, Tass Times, etc.) or in Jumpman's case, I think it was... black-white-magneta-green? Not many variations on that, though. IBM should have sold a graphics update (or card) for the PC, but...
egads, the International Business Machines' Flagship Product being used.... for games?!!?! Oh, horrors!! Frigging twats. And, computer games only ended up being the driving force for practically every advance x86 computing has made in the last 20 years. I guess that's now why Dell is advertising so well in a recession and IBM can't afford to shoot their commercials in color.
The day that my family heard on the news that IBM was stopping production on the PCjr it was like a pet or family friend died. And in a way, I guess one did. But they just messed up so badly with it -- they wanted to continue to sell ridiculously overpriced PCs in the workplace and a more-reasonably priced PCjr for the home. But they had the problem of the PCjr being more powerful than the PC -- which it should be, advances in the field were made -- and cheaper than the PC. Course, with the attack of the clones (Leading Edge, Wang, Tandy, Wang, Wang, Compaq and WANG, hahaha) they had to become more realistic with their price gouging any way.
Oi, this totally got off the subject of games. So I will state:
Lex wrote:
Then I got my very own Amiga 500.
The Amiga kicked ass -- I wish I had one, but at the same time if I went the C64, C128, Amiga, etc. route there's a strong possibility that I'd currently be as good with PCs as I currently am with Macs, which is not very. Much in the same way I lucked out that English seems to becoming the international language, I lucked out that the PC became the dominant home computer platform. When the magazine "Amiga Power" was cancelled they should have locked the guys who ran it up in DNA freeze until Britain had come to its senses and shot everyone else working on a gaming mag.
PTX wrote:
The jr. had two cartridge slots on the front, but all the games for those sucked.
Heh. That it did. I think we crammed that BASICA cartridge in there and never, ever touched it again. It was nice they put it there in theory, but about a million times easier for someone to distribute their game on floppies rather than get a production run of carts going. (Actually, my brother once accidently put the disc overlay to the Intellivision game "Dungeons and Dragons" into the other cartridge slot and couldn't get it out. He was freaking out because he thought he'd broken the computer. But our dad never noticed and neither did the PCjr. Mattel also gave you two overlays even if the game was one-player, so that was nice of them.)
Oh, cool. I had a PCjr as well. You really have to do a little chuckling when you look back at the attitude that IBM had towards games back in those days, though. The PCjr had the 16 color mode, but at the time when it first came out the PC did not. So rather than write two "versions" of a program, a lot of our stuff was geared towards the lowest common denominator, and we had that black-white-brown-green color scheme (ala Shamus) or black-white-magenta-cyan (ala Bard's Tale, Lode Runner, Tass Times, etc.) or in Jumpman's case, I think it was... black-white-magneta-green? Not many variations on that, though. IBM should have sold a graphics update (or card) for the PC, but... [i]egads, the International Business Machines' Flagship Product being used.... for games?!!?! Oh, horrors!![/i] Frigging twats. And, computer games only ended up being the driving force for practically every advance x86 computing has made in the last 20 years. I guess that's now why Dell is advertising so well in a recession and IBM can't afford to shoot their commercials in color.
The day that my family heard on the news that IBM was stopping production on the PCjr it was like a pet or family friend died. And in a way, I guess one did. But they just messed up so badly with it -- they wanted to continue to sell ridiculously overpriced PCs in the workplace and a more-reasonably priced PCjr for the home. But they had the problem of the PCjr being more powerful than the PC -- which it should be, advances in the field were made -- and cheaper than the PC. Course, with the attack of the clones (Leading Edge, Wang, Tandy, Wang, Wang, Compaq and WANG, hahaha) they had to become more realistic with their price gouging any way.
Oi, this totally got off the subject of games. So I will state:
[quote="Lex"]
Then I got my very own Amiga 500.
[/quote]
The Amiga kicked ass -- I wish I had one, but at the same time if I went the C64, C128, Amiga, etc. route there's a strong possibility that I'd currently be as good with PCs as I currently am with Macs, which is not very. Much in the same way I lucked out that English seems to becoming the international language, I lucked out that the PC became the dominant home computer platform. When the magazine "Amiga Power" was cancelled they should have locked the guys who ran it up in DNA freeze until Britain had come to its senses and shot everyone else working on a gaming mag.
[quote="PTX"]
The jr. had two cartridge slots on the front, but all the games for those sucked.
[/quote]
Heh. That it did. I think we crammed that BASICA cartridge in there and never, ever touched it again. It was nice they put it there in theory, but about a million times easier for someone to distribute their game on floppies rather than get a production run of carts going. (Actually, my brother once accidently put the disc overlay to the Intellivision game "Dungeons and Dragons" into the other cartridge slot and couldn't get it out. He was freaking out because he thought he'd broken the computer. But our dad never noticed and neither did the PCjr. Mattel also gave you two overlays even if the game was one-player, so that was nice of them.)