by Flack » Sun Oct 25, 2020 7:45 pm
===)---------- FLACK'S TIPS TO PLAYING ROGUE ----------(===
01. Visit every room.
02. Drink every potion when you find it so you'll know what they are. Save healers.
03. Save every scroll until you find a ring or a wand. Then read scrolls, look for identify, identify rings and wands.
03a. I identify rings, then wands, then potions, then armor, then weapons.
04. Upgrade weapons and armor. Drop bows and crossbows and just throw arrows/bolts/daggers/spears.
05. Travel every room with the least amount of steps possible. Move diagonally when it makes sense. If a room is 4 dots wide, you only need to travel it twice to cover the whole area. Each step you take uses food.
06. If you really want to do well, read an FAQ and learn what all the scrolls do by the hints (glowing red hands = monster confusion, for example). Some of them (you hear growling) aren't as bad as they sound (that one detects food on the level, if there is any).
07. If you have time, take off your armor before fighting an Aquator. Or magic up some leather armor since it can't rust.
08. Don't eat until you start fainting from lack of food; except, don't enter a fight weak. You might faint and get killed.
09. Learn how rooms/maps are built. No wall has two doors.
10. If you're planning to quaff a healing potion in a fight, don't wait until the very end. Your enemy will strike first and can kill you before you get a moment to chug.
11. Watch your hit points during big fights. If they're getting low, figure out plan B.
12. Engage Leprechauns at your own risk, especially if going for a high score. A good technique for them (and many monsters) is to stand across the room and throw arrows at them. Hopefully they'll be weak by the time they arrive at your face.
13. If your hit points are super low, you can stand in one spot and hold down the period key, which passes turns but lets you heal. Just be careful and watch for monsters so you're not standing around passing turns as a Quagga is gnawing on your face.
===)---------- LIKELY ROGUE OUTCOMES ----------(===
01. DEAD BEFORE YOU BEGIN
Our adventurer begins with a measly 12 hit points, and sometimes luck just isn't on your side. None of the enemies you're likely to face on the first level are terribly difficult, but every now and then the rolls don't go your way and a Kestral or Emu will take you out before you had a chance to level up. Don't feel bad. Lots of people die each year in emu attacks.
02. CURSES. FOILED AGAIN.
Rogue is filled with lots of magical items -- some good, some bad. Most of the negative scrolls and potions have annoying but not long-lasting affects, like confusion and poison. Pick up the wrong weapon or put on the wrong armor though, and your game will become a nightmare. You may end up wielding a sword that can't hit anything or cursed armor with an armor class so low that it's like walking around the wrong part of town with a "Kick Me" sign taped to your back.
03. SOMEONE FORGOT TO PACK A LUNCH
All items (and dungeon designs) are random, which means occasionally you'll end up in a game where there's no food. There's nothing more frustrating than getting 15 levels deep only to starve to death while pressing the space bar every time the game tells you you've fainted from lack of food. In a dungeon full of flaming wands and dead animals, nobody should starve to death.
04. DUNGEON GANGBANG
A dozen levels in, the stakes will raise as Centaur, Trolls, and Yeti begin to hunt you down. With a two-handed sword and some decent armor you should be able to hack away these enemies, but there's nothing worse than walking into a room and facing one of them only to have another one show up behind you in the hallway. Without a teleport scroll or some other means of magic, this three way sandwich will usually end with the man in the middle winding up underneath a tombstone.
05. WON'T YOU TAKE ME TO COCKYTOWN
You're a real badass now, aren't ya, with your plate mail armor and your two-handed sword? No matter how many rings, scrolls, potions and rations you're carrying, don't forget -- you're always two hits away from a keyboard-smashing event. Good luck, fellow Rogues... you'll need it.
===)---------- FLACK'S TIPS TO PLAYING ROGUE ----------(===
01. Visit every room.
02. Drink every potion when you find it so you'll know what they are. Save healers.
03. Save every scroll until you find a ring or a wand. Then read scrolls, look for identify, identify rings and wands.
03a. I identify rings, then wands, then potions, then armor, then weapons.
04. Upgrade weapons and armor. Drop bows and crossbows and just throw arrows/bolts/daggers/spears.
05. Travel every room with the least amount of steps possible. Move diagonally when it makes sense. If a room is 4 dots wide, you only need to travel it twice to cover the whole area. Each step you take uses food.
06. If you really want to do well, read an FAQ and learn what all the scrolls do by the hints (glowing red hands = monster confusion, for example). Some of them (you hear growling) aren't as bad as they sound (that one detects food on the level, if there is any).
07. If you have time, take off your armor before fighting an Aquator. Or magic up some leather armor since it can't rust.
08. Don't eat until you start fainting from lack of food; except, don't enter a fight weak. You might faint and get killed.
09. Learn how rooms/maps are built. No wall has two doors.
10. If you're planning to quaff a healing potion in a fight, don't wait until the very end. Your enemy will strike first and can kill you before you get a moment to chug.
11. Watch your hit points during big fights. If they're getting low, figure out plan B.
12. Engage Leprechauns at your own risk, especially if going for a high score. A good technique for them (and many monsters) is to stand across the room and throw arrows at them. Hopefully they'll be weak by the time they arrive at your face.
13. If your hit points are super low, you can stand in one spot and hold down the period key, which passes turns but lets you heal. Just be careful and watch for monsters so you're not standing around passing turns as a Quagga is gnawing on your face.
===)---------- LIKELY ROGUE OUTCOMES ----------(===
01. DEAD BEFORE YOU BEGIN
Our adventurer begins with a measly 12 hit points, and sometimes luck just isn't on your side. None of the enemies you're likely to face on the first level are terribly difficult, but every now and then the rolls don't go your way and a Kestral or Emu will take you out before you had a chance to level up. Don't feel bad. Lots of people die each year in emu attacks.
02. CURSES. FOILED AGAIN.
Rogue is filled with lots of magical items -- some good, some bad. Most of the negative scrolls and potions have annoying but not long-lasting affects, like confusion and poison. Pick up the wrong weapon or put on the wrong armor though, and your game will become a nightmare. You may end up wielding a sword that can't hit anything or cursed armor with an armor class so low that it's like walking around the wrong part of town with a "Kick Me" sign taped to your back.
03. SOMEONE FORGOT TO PACK A LUNCH
All items (and dungeon designs) are random, which means occasionally you'll end up in a game where there's no food. There's nothing more frustrating than getting 15 levels deep only to starve to death while pressing the space bar every time the game tells you you've fainted from lack of food. In a dungeon full of flaming wands and dead animals, nobody should starve to death.
04. DUNGEON GANGBANG
A dozen levels in, the stakes will raise as Centaur, Trolls, and Yeti begin to hunt you down. With a two-handed sword and some decent armor you should be able to hack away these enemies, but there's nothing worse than walking into a room and facing one of them only to have another one show up behind you in the hallway. Without a teleport scroll or some other means of magic, this three way sandwich will usually end with the man in the middle winding up underneath a tombstone.
05. WON'T YOU TAKE ME TO COCKYTOWN
You're a real badass now, aren't ya, with your plate mail armor and your two-handed sword? No matter how many rings, scrolls, potions and rations you're carrying, don't forget -- you're always two hits away from a keyboard-smashing event. Good luck, fellow Rogues... you'll need it.