The Cyberpunk 2077 thread

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Expand view Topic review: The Cyberpunk 2077 thread

Re: The Cyberpunk 2077 thread

by Ice Cream Jonsey » Sun Mar 07, 2021 6:52 am

I checked and I have 32 or so hours into it. And the first 24 were GREAT. The first 24 hours, which should be more than enough gaming for anyone, was amazing. As a heavily-scripted game it's up there with the other classics in gaming.

When Jackie is no longer around and you're left with the open world parts, well. It's not unfun or anything. It's fine. I hope that's the stuff they are patching and fixing. It just doesn't compare to conscious decisions being made about where the game goes.

Re: The Cyberpunk 2077 thread

by Jizaboz » Sun Mar 07, 2021 12:37 am

Update 1.2 coming soon. I wonder what all will be changed. Not really needing “hot fixes” like most others seem to be crying for running ps4 or some amd jank.

Still jumping in once in a while to take care of random crimes and grinding on harder mode corpo without touching main quests and having a blast when I do. Sometimes I’m instantly flat-lined as this weird build but that’s part of the fun.

And man what a wonderful soundtrack. I think that alone keeps drawing me back.

Re: The Cyberpunk 2077 thread

by Jizaboz » Tue Jan 26, 2021 12:36 am

So, returning to the "1 shot kill" thing ICJ brought up. The more I play this game, the more I like this aspect of making you think about the decision of "either I gtfo from here, try to get a save outside of this area and go on with life.. OR I use my skills best I can despite a difficult situation." In harder mode playing my 2nd run as a Corpo female doing nothing but random stealth/cyber hacking slaying of people ID'd as criminals and shit while totally ignoring the main quests I'm at 20 INT and almost 15 COOL now.

Combat, killing, and dying was always a big part of the Cyberpunk table-top RPG.

I would like to add also that this game still apparently plays like ass on consoles. I will not argue with anyone that this should have been PC only for the first year. I can only imagine the frustration of getting 1-shotted by a bot you didn't even see with mad lag while spilling a beer in a trailer.

I am also starting to think that to enjoy this game requires imagination and thinking despite the graphics; much like the Death Stranding. Not like we ever had to do THAT before..

Re: The Cyberpunk 2077 thread

by Jizaboz » Tue Jan 12, 2021 12:21 am

Killed some more criminals in "Harder" mode as female Corpo in the video game tonight. At 18 of 20 in INT, 10 cool, and 3 in all other stats.

Read some more of the "World Book" in the jumpstart board game kit. Looking forward to actually running through "The Apartment" with some friends after Ravenloft soon.

Re: The Cyberpunk 2077 thread

by Jizaboz » Sun Jan 10, 2021 2:09 am

Just spent 5+ hours messing with the non-video game RPG version of this with a buddy of mine.

The RPG sys is holding up JUST FINE compared to the video game. If anything, it's more solid and realistic now to me.

Get ready output all, Chooms.

Re: The Cyberpunk 2077 thread

by Jizaboz » Wed Dec 30, 2020 11:32 am

pinback wrote: Wed Dec 30, 2020 6:03 am I don't know what's going on here anymore.

Can I get clarity on who are enemies here?
Doesn't make sense to me either, but I ain't mad bro!
Ice Cream Jonsey wrote: Wed Dec 30, 2020 9:34 am I have deactivated your account.
COOL.

Re: The Cyberpunk 2077 thread

by Ice Cream Jonsey » Wed Dec 30, 2020 9:34 am

Noah NLB wrote: Wed Dec 30, 2020 9:24 am
pinback wrote: Wed Dec 30, 2020 6:03 am Can I get clarity on who are enemies here?
Why don't you go back stressing for the day the Sheriff comes by with that restraining order for Domestic Abuse?
I have deactivated your account.

Re: The Cyberpunk 2077 thread

by pinback » Wed Dec 30, 2020 9:25 am

I'm also not understanding the new domestic abuse angle.

I have a lot of questions about this thread.

Re: The Cyberpunk 2077 thread

by Noah NLB » Wed Dec 30, 2020 9:24 am

pinback wrote: Wed Dec 30, 2020 6:03 am Can I get clarity on who are enemies here?
Why don't you go back stressing for the day the Sheriff comes by with that restraining order for Domestic Abuse?

Re: The Cyberpunk 2077 thread

by pinback » Wed Dec 30, 2020 6:03 am

Noah NLB wrote: Tue Dec 29, 2020 9:57 pm
Jizaboz wrote: Tue Dec 29, 2020 10:53 am
pinback wrote: Tue Dec 29, 2020 4:57 am Wow, we finally found something you don't like! I'd consider this a rousing success.
LOL Yeah please, tell us about more shit you don't like. Especially shit you have not even played!
Ya, like water.
Wait a minute, I was attacking Retro, and then it looked like Jiz came out and attacked ME. You piling on is reasonable because I guess we are enemies now? But I don't understand Jiz's comment.

I don't know what's going on here anymore.

Can I get clarity on who are enemies here?

Re: The Cyberpunk 2077 thread

by Noah NLB » Tue Dec 29, 2020 9:57 pm

Jizaboz wrote: Tue Dec 29, 2020 10:53 am
pinback wrote: Tue Dec 29, 2020 4:57 am Wow, we finally found something you don't like! I'd consider this a rousing success.
LOL Yeah please, tell us about more shit you don't like. Especially shit you have not even played!
Ya, like water.

Re: The Cyberpunk 2077 thread

by Noah NLB » Tue Dec 29, 2020 9:56 pm

Cyberpunk 2077 will turn into one of those "I'll pick it back up in a year or two" sort of games, since they've at least said they're committing to fixing the bugs that pull the game down. Not too sure where the overlap will be between missing or broken features of the game itself, as my mind wonders how the Police AI was supposed to actually behave? Other glaring omissions were the reactive as opposed to passive AI that go on about the exact same routine and writing these things out, I am feeling they're moving towards the "griping" territory.

But is this a game, or a tech demo?

Re: The Cyberpunk 2077 thread

by Jizaboz » Tue Dec 29, 2020 10:53 am

pinback wrote: Tue Dec 29, 2020 4:57 am Wow, we finally found something you don't like! I'd consider this a rousing success.
LOL Yeah please, tell us about more shit you don't like. Especially shit you have not even played!

Re: The Cyberpunk 2077 thread

by pinback » Tue Dec 29, 2020 4:57 am

Wow, we finally found something you don't like! I'd consider this a rousing success.

Re: The Cyberpunk 2077 thread

by Noah NLB » Tue Dec 29, 2020 12:55 am

I am just so done with you.

Re: The Cyberpunk 2077 thread

by pinback » Thu Dec 24, 2020 9:49 am

You have no proof of that.

Re: The Cyberpunk 2077 thread

by Noah NLB » Thu Dec 24, 2020 9:41 am

pinback wrote: Thu Dec 24, 2020 9:33 am How many warnings do I get, and what is the punishment for failing to heed them?
You only get the one.

As per punishment, I can't do any worse than the look that Kat gives you when she looks into your eyes, and realizes everything her therapist told her about battered wife syndrome was right.

Re: The Cyberpunk 2077 thread

by Noah NLB » Thu Dec 24, 2020 9:34 am

Jizaboz wrote: Wed Dec 23, 2020 11:36 am
Ice Cream Jonsey wrote: Wed Dec 23, 2020 12:23 am Also, I am tired of getting one-shot by enemies. Not sure if it's my level or my gear that I need to improve.
What mode are you playing? In hard mode I still get 1-shotted or damn near it fairly often against tough enemies with sniper rifles or shotguns. However, it depends on what area you are in and yeah it depends a lot on gear. I basically just equip whatever has the highest defense no matter how stupid looking it is until I come across something better.
Okay, my overall tang with Cyberpunk was that after you put in a couple of hours, the ways to cheese the AI become so painfully obvious, that I started to feel like I wasn't playing the game CD Projekt Red wanted me to if I didn't take advantage of their shortcomings. That is on top of the "this ain't GTA V" police bulletins, where the cops would spawn on top of me, and then immediately disengage from combat 8 out of 10 times. After both of those systems began to disappoint, the entire hacking "tech deck" skill tree I invested in also left me feeling a bit... Disappointed would be the word, because I was expecting Shadowrun: Hong Kong style immersion and a boat load of features on top, whereas that entire skill tree comes down to "point at enemy, press button, watch enemy sizzle to the ground."

Bugs and even over polished gameplay trailers aside, the game I played wasn't the one they have been presenting and advertising to me over the past eight years.

Re: The Cyberpunk 2077 thread

by pinback » Thu Dec 24, 2020 9:33 am

How many warnings do I get, and what is the punishment for failing to heed them?

Re: The Cyberpunk 2077 thread

by Noah NLB » Thu Dec 24, 2020 9:08 am

pinback wrote: Mon Dec 21, 2020 12:20 pm
Noah NLB wrote: Mon Dec 21, 2020 7:49 am
Jizaboz wrote: Sun Dec 20, 2020 1:51 am Still an RPG.
Nah... The execution of the game was so bad, that it became a sort of half baked action adventure shoot'em up, with all of the RPG elements being toned down that they may not even exist.
Why aren't you using your RetroRomper account? Do you need ICJ to reset your password?
This is your one warning to cut this shit out with me.

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