by Jizaboz » Thu Jan 13, 2022 12:01 pm
pinback wrote: Thu Jan 13, 2022 7:24 am
DOOM and Wolfenstein 3D were okay.
It's funny.. while I spent lots of hours playing modding nearly every IdSoft game starting with Doom II.. I thought Doom 1 was overrated and kinda boring when it first came out; spending more time with Return to Zork. Of course now my opinion on that has changed a bit.
Ice Cream Jonsey wrote: Thu Jan 13, 2022 7:53 am
I was OBSESSED with X-Men: Madness in Murder world.
There are two severe issues with the game. The first is that there is a "mutant power" bar. Cyclops solves problems by shooting lasers out of his eyes. He doesn't have a BAR.
The second is that when fighting bad guys, there is no movement after a successful strike. I never noticed other games doing it until this one didn't. On Double Dragon or Streets of Rage or any game that has fighting, if you punch someone, they will move back. If they punch you, you might move back. Or some games make you die if you are touched by an enemy. Not in this game. As a result, gameplay has you and the enemy just sitting there whaling on each other with no "reaction" to the punches.
That said, it's a beautiful EGA game. I have heard it's the first game with the X-Men ever made.
Hell yeah. This and Ultima V were actually the first EGA games I had ever played, at an older friends house who lived down the road. This dude basically inspired me to believe I had to convince my family to get an "IBM compatible" computer after failing to convince them to get any other computer. The controls and that combat yes haha. There was no physical feedback at all, instead you heard your PC speaker roar every time you struck at an enemy. The game was very large for the time, and it was easy to get lost and hit deadends. I ordered the hintbook for it from the game maker which turned out to be a few sheets of paper explaining the puzzles and a map of every single room. This helped, but I still didn't beat it. Perhaps one day! Still have the comic book the game was based on, but not the re-print with a yellow cover that was included in the game box. It really was an amazing game graphics-wise and represented all of the characters pretty well. MUCH better than the garbage X-Men that would be released soon after for NES.
[quote=pinback post_id=126342 time=1642083863 user_id=5]
DOOM and Wolfenstein 3D were okay.
[/quote]
It's funny.. while I spent lots of hours playing modding nearly every IdSoft game starting with Doom II.. I thought Doom 1 was overrated and kinda boring when it first came out; spending more time with Return to Zork. Of course now my opinion on that has changed a bit.
[quote="Ice Cream Jonsey" post_id=126344 time=1642085600 user_id=3]
I was OBSESSED with X-Men: Madness in Murder world.
There are two severe issues with the game. The first is that there is a "mutant power" bar. Cyclops solves problems by shooting lasers out of his eyes. He doesn't have a BAR.
The second is that when fighting bad guys, there is no movement after a successful strike. I never noticed other games doing it until this one didn't. On Double Dragon or Streets of Rage or any game that has fighting, if you punch someone, they will move back. If they punch you, you might move back. Or some games make you die if you are touched by an enemy. Not in this game. As a result, gameplay has you and the enemy just sitting there whaling on each other with no "reaction" to the punches.
That said, it's a beautiful EGA game. I have heard it's the first game with the X-Men ever made.
[/quote]
Hell yeah. This and Ultima V were actually the first EGA games I had ever played, at an older friends house who lived down the road. This dude basically inspired me to believe I had to convince my family to get an "IBM compatible" computer after failing to convince them to get any other computer. The controls and that combat yes haha. There was no physical feedback at all, instead you heard your PC speaker roar every time you struck at an enemy. The game was very large for the time, and it was easy to get lost and hit deadends. I ordered the hintbook for it from the game maker which turned out to be a few sheets of paper explaining the puzzles and a map of every single room. This helped, but I still didn't beat it. Perhaps one day! Still have the comic book the game was based on, but not the re-print with a yellow cover that was included in the game box. It really was an amazing game graphics-wise and represented all of the characters pretty well. MUCH better than the garbage X-Men that would be released soon after for NES.