Hugor 3.0 released

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Re: Hugor 3.0 released

by Ice Cream Jonsey » Sat May 14, 2022 8:28 am

Yes, I've got Pis floating around and running Hugor on them sounds amazing. Thanks!

Re: Hugor 3.0 released

by Roody_Yogurt » Sat May 14, 2022 8:19 am

Whoa, that's very cool, too!

Re: Hugor 3.0 released

by RealNC » Fri May 13, 2022 9:40 pm

Just in case people are interested in running Hugor on Linux ARM devices (like Raspberry Pi), I added two new builds to the download page. One for arm32v7 and one for arm64.

Re: Hugor 3.0 released

by RealNC » Tue May 10, 2022 5:49 am

I forgot to remove the comment in example.cfg that says it doesn't work on macOS. It does. So games (with custom font files) can now be bundled for macOS as well. Rename Hugor.app to MyGame.app and will look for MyGame.cfg and MyGame.hex.

Re: Hugor 3.0 released

by Jizaboz » Mon May 09, 2022 10:19 pm

Ice Cream Jonsey wrote: Mon May 09, 2022 10:14 pm Thank you so much for continuing to develop this, RealNC!
icj: Does this mean we need to re-package anything for Steam? Particularly, the CZK release you tasked me with back in late March?
I'm ok with the version of Hugor for Windows being left the way it is, but yeah, I probably want to take some time to test the Mac and Linux versions of 3.0.
Gotcha. Looking like I'm going to get to this sooner than later because contract job 1 of 2 is put on hold for a bit til the devs can crank more code out.

Re: Hugor 3.0 released

by Ice Cream Jonsey » Mon May 09, 2022 10:14 pm

Thank you so much for continuing to develop this, RealNC!
icj: Does this mean we need to re-package anything for Steam? Particularly, the CZK release you tasked me with back in late March?
I'm ok with the version of Hugor for Windows being left the way it is, but yeah, I probably want to take some time to test the Mac and Linux versions of 3.0.

Re: Hugor 3.0 released

by Jizaboz » Mon May 09, 2022 10:02 pm

Hell yeah!

icj: Does this mean we need to re-package anything for Steam? Particularly, the CZK release you tasked me with back in late March?

Re: Hugor 3.0 released

by Roody_Yogurt » Mon May 09, 2022 8:46 pm

Whoa, great news. Thanks!

Hugor 3.0 released

by RealNC » Mon May 09, 2022 4:38 am

New version is up:

https://github.com/realnc/hugor/releases/tag/v3.0
  • Fixed a potential crash when parsing inputs containing compounds (like GET OUT OF BED.)
  • Fixed a potential crash when the game sets an application window title that is too long.
  • Games with video no longer result in the audio device being opened a second time and showing up as coming from a different application in the operating system's sound mixer UI.
  • The correct version is now reported when games query it through the GET_VERSION opcode.
  • LibVLC is now the only video backend. The GStreamer backend has been removed.
  • A relatively modern compiler with C++17 support is now required to build Hugor. GCC 5.4 (shipped by Ubuntu 16.04) is the oldest GCC version that is verified to still work.
  • It is now possible to bundle custom fonts when distributing a game together with the interpreter. See the example.cfg file for more information.
  • Fixed various issues when reading cfg override files. The file is now assumed to be UTF-8 encoded. Entries are now case-insensitive. Entries containing commas are now parsed correctly.
Also, there's now also builds for 32-bit Linux and older versions of macOS. The normal macOS version requires at least macOS 10.13 or newer. The legacy version supports macOS as old as 10.9 (Mavericks.)

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