by Roody_Yogurt » Sat Jul 16, 2022 12:20 pm
My two favorite 2600 games are Pitfall 2 and Riddle of the Sphinx. Pitfall 2's music is just so damn catchy and especially compared to the simplicity of Pitfall, I'll always be impressed with how they elevated the design to cinematic (for its time) levels.
For Riddle of the Sphinx, it was one of the first games I played where there was enough mystery and ambiguity that it often felt like there was a game element waiting to be discovered. I have often thought that the best interactive fiction does the same thing, conveying the sense of a larger world than is actually implemented. I think I replayed Riddle of the Sphinx as recently as the 00s and could still see how it had sparked such feelings in kid me.
My two favorite 2600 games are Pitfall 2 and Riddle of the Sphinx. Pitfall 2's music is just so damn catchy and especially compared to the simplicity of Pitfall, I'll always be impressed with how they elevated the design to cinematic (for its time) levels.
For Riddle of the Sphinx, it was one of the first games I played where there was enough mystery and ambiguity that it often felt like there was a game element waiting to be discovered. I have often thought that the best interactive fiction does the same thing, conveying the sense of a larger world than is actually implemented. I think I replayed Riddle of the Sphinx as recently as the 00s and could still see how it had sparked such feelings in kid me.