by Ice Cream Jonsey » Tue Aug 06, 2002 12:53 am
Protagonist X wrote:So far, Fear Effect 2 has had me engage in a pixel hunt, which is what I hate most about adventure games.
Duly noted.
That may have been more of a Playstation thing. The thing is shunting out its graphics on a 320x200 base, but on a 32" television. But then I'm also on my couch. I need to go back to FE2 tomorrow and see how "fair" it was with that panel, but I am usually of the belief that games ought to be extremely entertaining at the beginning (and extremely easy at the very end, but that's another thing). It really kills me, because I've smelted my experiences with the thing down to one bite-size snippet: "couldn't find the panel." Is that what the designers had wanted to spend all that development time on? Me looking for some bunch of dots?
There was at least some shooting of battlebot-esque constructs, though, so it wasn't all bad.
ICJ wrote:Oh, it also has about 80 times as much characterization in the first ten minutes as the average non-sports game has in its entirety, which is exactly what I love about adventure games.
Protagonist X wrote:
If it's not too much trouble, could you please expound on the "characterization" thing? I'm busy cutting-and-pasting all sorts of good articles, opinions, rants, etc. into a file for my/others' perusal (see the Lex's Gaming Update thread). Nothing makes for a good game like knowing what the audience wants, and playing shamelessly to it. Well, that and beta-testing.
My comment on FE2 was more an attack on how bad other games are than any real over-the-top high five to FE2. But still, FE2 at least got me to care
slightly about the characters at the beginning of play through the opening movie. Hana, the initial player character, is shown to perform the urban legend of kidney removal on some guy... except that she replaced the "taking away the kidney" with a bit of "engaged in intercourse with him and then killed him." So she's bad news. I contrast that to the joke of an intro that was
Clock Tower, and the rather inexplicable and uninteresting one that was in
Persona II. Sure, in FE2 interest is mainly due to the fact that a do-able Japanimated girl is playing the anti-hero card, but it's
something. The thing being in English rather than Engrish didn't hurt either.
Players have no initial reason to identify or care for a player character when they boot up the game. It's imperative that the author get some sort of "positive" reaction out of his/her audience as soon as possible, whether it be sympathy, empathy, respect, attraction or whatever for the PC. RPG developers get a free ride on this because their players are usually tooling around with characters of their own creation, but in adventure games it's a lot tougher to capture. David Fillmore's "Spodgeville Murphy" does an excellent job of that, for instance, and is a real reason why I look back on that game so fondly whereas I don't on a game like Final Fantasy 7, which is probably a "better" game in the purest sense of the word.
[quote="Protagonist X"][quote]So far, Fear Effect 2 has had me engage in a pixel hunt, which is what I hate most about adventure games. [/quote]
Duly noted.
[/quote]
That may have been more of a Playstation thing. The thing is shunting out its graphics on a 320x200 base, but on a 32" television. But then I'm also on my couch. I need to go back to FE2 tomorrow and see how "fair" it was with that panel, but I am usually of the belief that games ought to be extremely entertaining at the beginning (and extremely easy at the very end, but that's another thing). It really kills me, because I've smelted my experiences with the thing down to one bite-size snippet: "couldn't find the panel." Is that what the designers had wanted to spend all that development time on? Me looking for some bunch of dots?
There was at least some shooting of battlebot-esque constructs, though, so it wasn't all bad.
[quote="ICJ"]Oh, it also has about 80 times as much characterization in the first ten minutes as the average non-sports game has in its entirety, which is exactly what I love about adventure games.[/quote]
[quote="Protagonist X"]
If it's not too much trouble, could you please expound on the "characterization" thing? I'm busy cutting-and-pasting all sorts of good articles, opinions, rants, etc. into a file for my/others' perusal (see the Lex's Gaming Update thread). Nothing makes for a good game like knowing what the audience wants, and playing shamelessly to it. Well, that and beta-testing.[/quote]
My comment on FE2 was more an attack on how bad other games are than any real over-the-top high five to FE2. But still, FE2 at least got me to care [i]slightly[/i] about the characters at the beginning of play through the opening movie. Hana, the initial player character, is shown to perform the urban legend of kidney removal on some guy... except that she replaced the "taking away the kidney" with a bit of "engaged in intercourse with him and then killed him." So she's bad news. I contrast that to the joke of an intro that was [b]Clock Tower[/b], and the rather inexplicable and uninteresting one that was in [b]Persona II[/b]. Sure, in FE2 interest is mainly due to the fact that a do-able Japanimated girl is playing the anti-hero card, but it's [i]something[/i]. The thing being in English rather than Engrish didn't hurt either.
Players have no initial reason to identify or care for a player character when they boot up the game. It's imperative that the author get some sort of "positive" reaction out of his/her audience as soon as possible, whether it be sympathy, empathy, respect, attraction or whatever for the PC. RPG developers get a free ride on this because their players are usually tooling around with characters of their own creation, but in adventure games it's a lot tougher to capture. David Fillmore's "Spodgeville Murphy" does an excellent job of that, for instance, and is a real reason why I look back on that game so fondly whereas I don't on a game like Final Fantasy 7, which is probably a "better" game in the purest sense of the word.