by Ice Cream Jonsey » Thu May 01, 2025 11:17 pm
Ice Cream Jonsey wrote: Thu May 01, 2025 3:16 pm
I've never liked this about D&D. Learn "Knock" as a Wizard instead of "Sleep", and if you see a treasure chest you can't get into, you'll be glad you memorized Knock. If you get into a fight, Knock is useless. So you pretty much have to prepare the combat spells, because combat can happen at any time.
I guess all I was saying, is that it's an important part of the game - spellcasting - and you sort of have to play, fail, then restore and rememorize your spells. That's all.
The fight in question had a guy that got turned into a demon try to knock out a cleric. He brings a bunch of winged demons with him.
- If he kills the cleric, the fight is over and then you have ANOTHER fight with your party banged up right after.
- If the bad guy dies, but one of the winged demons knocks the cleric out, it still counts as the bad guy winning. The cut scene just has the demon carry her away.
- I knew every single undead monster in 2nd edition D&D, in order at one point in my life. I made a game about the order of the undead monsters. Rustled awake, I could probably get them mostly in order. I did not know that the winged demon things were undead. Knowing that would have been good info, so I could have Shadowheart "turn undead." This one is on me. You do pretty much need to examine monsters if you aren't familiar with them.
- You can cast Sanctuary on the cleric, but she's not in your party and will just start attacking things, breaking Sanctuary. (Sanctuary means you can't be targeted for attacks, but can take area damage.)
- You can't cast Feign Death on her, because she's not an "ally." This I object to. I object!
- There is a very long cut scene with pieces before the fight. And the fight is difficult. So you are hitting the space bar to skip over it a lot. I'd like a way to just skip it all. The game probably knows how many times I tried to beat that part.
- You can move furniture to block the ways into the room where the fight happens, but the way you do that is the worst part of the game. It is very, very fiddly and fussy. And nobody would ever just do that, you want to have the furniture there to slow down the demons, but you'd of course only spend time doing that if you knew a fight would break out.
- There are other people in the house you're fighting in who are not in your party. They are fine, but "surprised" the first round .... and the game has to show them being surprised. You can skip over them, GAME, I promise it's ok.
I don't know. It's a bad part in a good game, but I did finally beat the game and felt like I accomplished something, so I dunno.
[quote="Ice Cream Jonsey" post_id=148659 time=1746137790 user_id=3]
I've never liked this about D&D. Learn "Knock" as a Wizard instead of "Sleep", and if you see a treasure chest you can't get into, you'll be glad you memorized Knock. If you get into a fight, Knock is useless. So you pretty much have to prepare the combat spells, because combat can happen at any time.
[/quote]
I guess all I was saying, is that it's an important part of the game - spellcasting - and you sort of have to play, fail, then restore and rememorize your spells. That's all.
The fight in question had a guy that got turned into a demon try to knock out a cleric. He brings a bunch of winged demons with him.
- If he kills the cleric, the fight is over and then you have ANOTHER fight with your party banged up right after.
- If the bad guy dies, but one of the winged demons knocks the cleric out, it still counts as the bad guy winning. The cut scene just has the demon carry her away.
- I knew every single undead monster in 2nd edition D&D, in order at one point in my life. I made a game about the order of the undead monsters. Rustled awake, I could probably get them mostly in order. I did not know that the winged demon things were undead. Knowing that would have been good info, so I could have Shadowheart "turn undead." This one is on me. You do pretty much need to examine monsters if you aren't familiar with them.
- You can cast Sanctuary on the cleric, but she's not in your party and will just start attacking things, breaking Sanctuary. (Sanctuary means you can't be targeted for attacks, but can take area damage.)
- You can't cast Feign Death on her, because she's not an "ally." This I object to. I object!
- There is a very long cut scene with pieces before the fight. And the fight is difficult. So you are hitting the space bar to skip over it a lot. I'd like a way to just skip it all. The game probably knows how many times I tried to beat that part.
- You can move furniture to block the ways into the room where the fight happens, but the way you do that is the worst part of the game. It is very, very fiddly and fussy. And nobody would ever just do that, you want to have the furniture there to slow down the demons, but you'd of course only spend time doing that if you knew a fight would break out.
- There are other people in the house you're fighting in who are not in your party. They are fine, but "surprised" the first round .... and the game has to show them being surprised. You can skip over them, GAME, I promise it's ok.
I don't know. It's a bad part in a good game, but I did finally beat the game and felt like I accomplished something, so I dunno.