by Debaser » Fri Mar 05, 2004 4:29 pm
Now, I may be proven wrong when I actually get a program up to the beta testing/release stage, but I think noun synonyms are rarely a problem. In Bruce's example, for instance, no one would actually describe something as a dresser and then not implement the word dresser, unless they were being intentionally mean-spirited. And if something is described to you as a player as a dresser, and you try to call it an armoire then, to some degree, you're the one being intentionally mean-spirited.
Generally speaking, I just try to implement the nouns and adjectives I actually use in the long and short descs and obvious synonyms if they're significantly shorter ("bags" might be implemented for a "luggage" object, for example).
Verbs, generally speaking, are a much bigger deal. Hence the phrase "guess the verb". If you're going to spend time like that on implementation, I would definitely focus on verbs over nouns.
Now, I may be proven wrong when I actually get a program up to the beta testing/release stage, but I think noun synonyms are rarely a problem. In Bruce's example, for instance, no one would actually describe something as a dresser and then not implement the word dresser, unless they were being intentionally mean-spirited. And if something is described to you as a player as a dresser, and you try to call it an armoire then, to some degree, [i]you're[/i] the one being intentionally mean-spirited.
Generally speaking, I just try to implement the nouns and adjectives I actually use in the long and short descs and obvious synonyms if they're significantly shorter ("bags" might be implemented for a "luggage" object, for example).
Verbs, generally speaking, are a much bigger deal. Hence the phrase "guess the verb". If you're going to spend time like that on implementation, I would definitely focus on verbs over nouns.