by Roody_Yogurt » Mon Mar 22, 2004 10:29 pm
For further clarification, the powders in Journey represent elements (earth, water, air, fire), so if you want to make mud, you mix earth and water. A fireball is air and fire, and other spells make just as much or less sense.
You could also do things like the graphical game Dungeon Master, where you do spells by clicking on runes and push a 'cast' button. As you progress through the game, you find rune combinations of important spells but there's enough method to the madness that it allows the player to experiment and find new spells.
In a text game, you could do this with menus of magic words, and players can keep on selecting words until they eventually select 'cast'.
For further clarification, the powders in Journey represent elements (earth, water, air, fire), so if you want to make mud, you mix earth and water. A fireball is air and fire, and other spells make just as much or less sense.
You could also do things like the graphical game Dungeon Master, where you do spells by clicking on runes and push a 'cast' button. As you progress through the game, you find rune combinations of important spells but there's enough method to the madness that it allows the player to experiment and find new spells.
In a text game, you could do this with menus of magic words, and players can keep on selecting words until they eventually select 'cast'.