by Ice Cream Jonsey » Wed May 01, 2002 3:38 pm
Here's a
link to the site discussion on Atari Age, if you would like to know more.
Making an Atari 2600 game is something that I consider to be extremely cool. While I'm probably too verbose to write effectively within the confines that an Atari 2600 text adventure would demand, making a game like Adam did is definitely appealing. When I attempt to thrash out what kind of game to make, though, I keep swinging back and forth between the "make an original" school of thought and the "convert an arcade classic" one. Ah, well, something to decide upon and/or work on in the future.
Here's a [url=http://www.atariage.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=16&t=003403]link[/url] to the site discussion on Atari Age, if you would like to know more.
Making an Atari 2600 game is something that I consider to be extremely cool. While I'm probably too verbose to write effectively within the confines that an Atari 2600 text adventure would demand, making a game like Adam did is definitely appealing. When I attempt to thrash out what kind of game to make, though, I keep swinging back and forth between the "make an original" school of thought and the "convert an arcade classic" one. Ah, well, something to decide upon and/or work on in the future.