by Ice Cream Jonsey » Thu Jul 15, 2004 1:22 pm
Lysander!
My advice is to go grab Sample.hug, Hugozork.hug, Scourge.hug, the Guilty Bastards source file set and have at thee.
(Now that I think about it, the Sample.hug thing is probably Shell.hug. Well, either way. Let me know if you can't find it.)
Keep your first game as small as possible. It's too late to enter the Comp, but maybe there will be a Spring Competition or something. Who can tell!? I don't know! ^__^ But still -- your first game is going to be garbage, but that's OK. If you get one person to chuckle or think, "Hmm, potential!" then you're off to a better start than most of us.
It'd be great to make your first ware this giant murder mystery or zombie-robot murder simulator or whatever else, but just try to stick to the basics. Try a quick cave crawl, get two fresh ideas that nobody has thought of before, and try to crank it out. Accomplishing something is the best incentive to do it in the future. (No way would ND have been finished if I didn't have five years worth of reviews to read from and get encouraged / inspired by, for instance).
So think of something quick and easy and dirty. From there, yeah, I can help you with Hugo. There may be tons and tonnes of people writing in TADS and Inform, but you have access to the two people who have written more Hugo than anyone else on the planet here, one of which is the actual language creator. That's a huge benefit.
You can ask any Hugo questions here or on AIM when I'm on. We can even walk through the first thing you put together right on here.
The more work you do before writing any code, the less you have to do afterwards (OK, not always true, but true in this case.) What kind of thing would you like to make? What is your goal? What are your intentions in taking out the Hugo Language?
We could even go through Ruins if you wanted to see how it was done in Hugo.
Lysander!
My advice is to go grab Sample.hug, Hugozork.hug, Scourge.hug, the Guilty Bastards source file set and have at thee.
(Now that I think about it, the Sample.hug thing is probably Shell.hug. Well, either way. Let me know if you can't find it.)
Keep your first game as small as possible. It's too late to enter the Comp, but maybe there will be a Spring Competition or something. Who can tell!? I don't know! ^__^ But still -- your first game is going to be garbage, but that's OK. If you get one person to chuckle or think, "Hmm, potential!" then you're off to a better start than most of us.
It'd be great to make your first ware this giant murder mystery or zombie-robot murder simulator or whatever else, but just try to stick to the basics. Try a quick cave crawl, get two fresh ideas that nobody has thought of before, and try to crank it out. Accomplishing something is the best incentive to do it in the future. (No way would ND have been finished if I didn't have five years worth of reviews to read from and get encouraged / inspired by, for instance).
So think of something quick and easy and dirty. From there, yeah, I can help you with Hugo. There may be tons and tonnes of people writing in TADS and Inform, but you have access to the two people who have written more Hugo than anyone else on the planet here, one of which is the actual language creator. That's a huge benefit.
You can ask any Hugo questions here or on AIM when I'm on. We can even walk through the first thing you put together right on here.
The more work you do before writing any code, the less you have to do afterwards (OK, not always true, but true in this case.) What kind of thing would you like to make? What is your goal? [i]What are your intentions in taking out the Hugo Language? [/i]
We could even go through Ruins if you wanted to see how it was done in Hugo.