by Ice Cream Jonsey » Tue Jul 09, 2002 11:23 am
Our first version of the stove is rather non-descript and simple. As it's for Ben's work-in-progress "Burning Down The House," it's really extremely important for the stove to insult the player in some real or imagined way.
Remembering all the "free" code we get in using the supercontainer class, here's our first take on the stove:
Code: Select all
object stove "stove"
{
inherits scenery
in Kitchen
noun "stove"
article "the"
is openable, open
long_desc
{
"I hate you and everything you stand for. Please place your head in your stove in real life as soon as you can. Thanks!"
}
}
Hmm! Not too much there, right? Right, but keep in mind that you can place things in, and place things on this stove.
Next, we'll make it so that the stove can be turned on and try to make it so that GAS is sent from the stove (and to the room at large, if the stove is left open!!)
Our first version of the stove is rather non-descript and simple. As it's for Ben's work-in-progress "Burning Down The House," it's really extremely important for the stove to insult the player in some real or imagined way.
Remembering all the "free" code we get in using the supercontainer class, here's our first take on the stove:
[code]
object stove "stove"
{
inherits scenery
in Kitchen
noun "stove"
article "the"
is openable, open
long_desc
{
"I hate you and everything you stand for. Please place your head in your stove in real life as soon as you can. Thanks!"
}
}
[/code]
Hmm! Not too much there, right? Right, but keep in mind that you can place things in, and place things on this stove.
Next, we'll make it so that the stove can be turned on and try to make it so that GAS is sent from the stove (and to the room at large, if the stove is left open!!)