by Kent » Thu Aug 12, 2004 11:58 am
It's possible to do a Skotos-ish layout of sorts, probably, but there are currently two things that I can think of:
1) The Hugo "main" window is the width of the screen, always. This is for historical/technical/porting reasons and should probably be remedied at some point, but that's the way it is now. So Hugo game screens to date have been horizontally separated vs. vertically.
2) You can do mouse input, but not while the player input is active. There are a couple of approaches you could take to deal with this, probably, such as having a single-key command like >M activate the menu, etc. It's just not as graceful as the integrated input line/mouse input the Skotos screen seems to have. Or, you could put menu choices in the context menu similarly to how Necrotic Drift does it. Again, however, this isn't portable across all platforms.
--Kent
It's possible to do a Skotos-ish layout of sorts, probably, but there are currently two things that I can think of:
1) The Hugo "main" window is the width of the screen, always. This is for historical/technical/porting reasons and should probably be remedied at some point, but that's the way it is now. So Hugo game screens to date have been horizontally separated vs. vertically.
2) You can do mouse input, but not while the player input is active. There are a couple of approaches you could take to deal with this, probably, such as having a single-key command like >M activate the menu, etc. It's just not as graceful as the integrated input line/mouse input the Skotos screen seems to have. Or, you could put menu choices in the context menu similarly to how Necrotic Drift does it. Again, however, this isn't portable across all platforms.
--Kent