by Roody_Yogurt » Fri Oct 04, 2002 1:42 am
Lex and I were going to maybe write a review together, but I'm in one of those rare moods in which I like to contribute to this board so I thought I'd just share my thoughts of this game thus far.
I don't really like it much.
Judging from the demo, I thought the game would be somewhat like Indiana Jones Desktop Adventures except with a bit more plot. In the beginning of the game, everything seems just around the corner, but no, truly, just a bunch of monotanous tasks are waiting for you. In a game where all your character can do is pick up things and push things (and attack creatures, I guess), it makes sense that the resulting game would feel like one giant Zork III maze. This time, there isn't a warm fuzzy feeling when you beat it, and it just feels like bad game design when you push something you need into a corner or somewhere else that makes the game unwinnable (true, there are save spots all over the place, but does really want to play a game where such is necessary?).
The main reason I was interested in this game was because of Tom Hall's involvement, as Anachronox really did win me over(true, at times, the game began to lose me but I was quite satisfied to have stuck it out... I keep on meaning to replay it, even). HDB, at times, has the same clever jokes but this time, it's without any plot or sense of urgency. In the end, it's just all too cutesy.
I haven't yet decided whether or not I'm going to actually finish the game.
Lex and I were going to maybe write a review together, but I'm in one of those rare moods in which I like to contribute to this board so I thought I'd just share my thoughts of this game thus far.
I don't really like it much.
Judging from the demo, I thought the game would be somewhat like Indiana Jones Desktop Adventures except with a bit more plot. In the beginning of the game, everything seems just around the corner, but no, truly, just a bunch of monotanous tasks are waiting for you. In a game where all your character can do is pick up things and push things (and attack creatures, I guess), it makes sense that the resulting game would feel like one giant Zork III maze. This time, there isn't a warm fuzzy feeling when you beat it, and it just feels like bad game design when you push something you need into a corner or somewhere else that makes the game unwinnable (true, there are save spots all over the place, but does really want to play a game where such is necessary?).
The main reason I was interested in this game was because of Tom Hall's involvement, as Anachronox really did win me over(true, at times, the game began to lose me but I was quite satisfied to have stuck it out... I keep on meaning to replay it, even). HDB, at times, has the same clever jokes but this time, it's without any plot or sense of urgency. In the end, it's just all too cutesy.
I haven't yet decided whether or not I'm going to actually finish the game.