Game review.

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Expand view Topic review: Game review.

by Jack Straw » Tue Nov 23, 2004 8:35 pm

Ice Cream Jonsey wrote: Gran Turismo sucks. A car game without damage is like a first person shooter where nobody dies. What a waste of time. Maybe it's a good sim, but come on. "OOooOOHHH We DOnt Want our CARS to look SMASHEED" ruurk urkk fuck you. Maybe... MAYBE for the first one I can see the developers not having enough pull. But how about we stop this fallacy and admit there's no damage because they're too lazy to implement any?
...And the FOURTH game STILL doesn't have damage! Don't ask me, man, it's PS2. I'm just trying to make the best out of an obviously horrible situation (obviously either Pinner's 30 day return "window" has closed and he can't swap his PS2 for a sexy, full-figured Xbox, or he performed fellatio on a "built" african fellow who was purchasing the new "slim" ps2 just the very next day and wanted to rid himself of the cursed piece of "technology" that would display a red swirling screen, or a perfectly black screen seemingly of its own device.) The reason I recommend Gran Turismo is threefold:
1.) Everyone else says it is the best racing game for PS2 and the flagship title. Perhaps this is what is wrong with my entire ..rating scale of games.
2.) MY roommate tom used to crack out on this game. I would leave for work and he's playing it, come home 9 hrs later and still playing the same stupid "endurance" track with key food items missing.
3.) I admittedly had fun on the rally races but just because it was a forced break from the usual rotation.
I think the game is packed with content.. but the content isn't all that special.. truth is I never paid much attention. We'll see with GT4... no online? :(

by bruce » Tue Nov 23, 2004 7:56 pm

Speaking of playing dress-up, how about that Carl Johnson, huh?

Currently, his muscle and stamina are buffed all the way up, and he's running around Los Santos in a leopard-skin cowboy hat, socks and sandals, a fruity multicolored thing that looks like a wetsuit top, a Caesar and 'stache (should go for the 'fro!), an Africa pendant, Groucho glasses, and his white boxer-briefs.

No pants.

No one else in the city seems to find this in any way strange, either.

*And* he likes to take pictures of himself in the mirror. I think maybe Carl likes the chocolate sausage, if you get my drift.

Bruce

by Ice Cream Jonsey » Tue Nov 23, 2004 3:15 pm

bruce wrote:
Ice Cream Jonsey wrote:Well, "practically" brand new.
How is FFX2?

Bruce
It's the gayest game imaginable. Not in a "lame" sense, but in a "dress up girls" sense.

Look, I can get behind a game where I get to pick out little outfits for sexy girls. But there is a right way and a wrong way to to do it. FFX2 has you picking out outfits for them, which control their powers. Fine, fine... fine. But when you've gone off one thing and are deciding on another I demand the three girls in the party be NAKED or IN THEIR UNDERWEAR.

They're not!

The switch to the new costume happens instantaneously. I'm sure that was a great feature for all the ... well, Jesus, who is going to play this thing? Teenage boys? Yeah, right. Girls are still icky. This is a game for men in their 30s. But they couldn't get it right.

I may be done with Squaresoft.

FF7: I liked it. Wouldn't want them all to be like that, but that one was fine.

FFX: Ah... it's just like #7.

FF Tactics: Not only did I not like this, I didn't like Disgaea. I And X-COM is the #2 game in my personal 100 list. I don't think it's possible for me to love another squad-based tactical RPG. (And for all I know, Square didn't make this one.)

FFX2: Ah... it's just like #7.

I figured there was something to all the rabid fanboys and their love of console RPGs. There ain't, though. There ain't.

But it got great reviews everywhere else. A bargain!!

by bruce » Tue Nov 23, 2004 2:32 pm

Ice Cream Jonsey wrote:Well, "practically" brand new.
How is FFX2?

Bruce

by Ice Cream Jonsey » Tue Nov 23, 2004 2:24 pm

Well, "practically" brand new.

by Ice Cream Jonsey » Tue Nov 23, 2004 2:23 pm

bruce wrote:
Ice Cream Jonsey wrote:Also, Pinner wanted to play GTA:SA (by the way, it's been a week and still haven't heard a single word from the person who had to snipe some other guy for my copy on eBay -- thanks, bitch, thanks for absolutely having to have it and then falling off the face of the planet) and Katamari Damacy, which of course he couldn't do on the Xbox. The PS2's exclusives are still a major selling point.
Yeah, I just bought a PS2 for these two games.

And I'm not regretting the purchase. Got the console used with the network adapter on it.

When my memory card writer arrives from Lik Sang, however, then I will be able to install a way-cool hdloader and Linux and all kinds of stuff.

And then the world will be my oyster. OYSTER, I tell you.

Bruce
Shit, if I had known that I would have sold you my copy of GTA:SA.

The person who won it still hasn't sent word fucking one to me. This is why I hate eBay and auctions: I become obsessed with how rotten people, in general, are.

You looking for a brand new copy of True Crime or Final Fantasy X-2?

by bruce » Tue Nov 23, 2004 2:17 pm

Ice Cream Jonsey wrote:Also, Pinner wanted to play GTA:SA (by the way, it's been a week and still haven't heard a single word from the person who had to snipe some other guy for my copy on eBay -- thanks, bitch, thanks for absolutely having to have it and then falling off the face of the planet) and Katamari Damacy, which of course he couldn't do on the Xbox. The PS2's exclusives are still a major selling point.
Yeah, I just bought a PS2 for these two games.

And I'm not regretting the purchase. Got the console used with the network adapter on it.

When my memory card writer arrives from Lik Sang, however, then I will be able to install a way-cool hdloader and Linux and all kinds of stuff.

And then the world will be my oyster. OYSTER, I tell you.

Bruce

by Ice Cream Jonsey » Tue Nov 23, 2004 10:23 am

Also, Pinner wanted to play GTA:SA (by the way, it's been a week and still haven't heard a single word from the person who had to snipe some other guy for my copy on eBay -- thanks, bitch, thanks for absolutely having to have it and then falling off the face of the planet) and Katamari Damacy, which of course he couldn't do on the Xbox. The PS2's exclusives are still a major selling point.

I really hope the Xbox2 is backwards compatible, though. I wanna play Death Row.

by Ice Cream Jonsey » Tue Nov 23, 2004 10:22 am

Jack Straw wrote:Well buddy, you got the wrong console for driving games, sorry to say. And you got the wrong console if you don't like the in-game music. But if you're outside of the 30 days or whatever you have to take it back, then at least get Gran Turismo. It's $20 and more sim like than anything.. except there's no car damage.
Gran Turismo sucks. A car game without damage is like a first person shooter where nobody dies. What a waste of time. Maybe it's a good sim, but come on. "OOooOOHHH We DOnt Want our CARS to look SMASHEED" ruurk urkk fuck you. Maybe... MAYBE for the first one I can see the developers not having enough pull. But how about we stop this fallacy and admit there's no damage because they're too lazy to implement any?

It's all about the Rallisport 2, though, m'man.
Yeah, but Pinner and I can't stand rally games.

by pinback » Sun Nov 21, 2004 1:13 pm

That's great, Jack. As with every other thread you've ever been involved in, you've offered nothing here.

by Jack Straw » Sun Nov 21, 2004 2:24 am

______ pinback sucks?

by pinback » Sun Nov 21, 2004 1:11 am

Let's try this in baby steps, you mental midget, you:

"Driving games are better for the Xbox because _____"

Now all you have to do to make a possibly helpful/interesting point is just fill in the blank!! Can you do that for us, Straw? Can you do that? Can ya fill in the blank?

by Jack Straw » Sun Nov 21, 2004 12:58 am

pinback wrote: Also, since I have spent a vast majority of the last five days playing and immensely enjoying a driving game on the PS2 (see review above), what exactly is it that I am doing wrong, you supercilious, pedantic emotional weakling?
You bitched about the music. You can use your own music in xbox games. ALL the driving games. (except EA, surprise). The helpful part was when I said if you can still take it back the driving games are better on Xbox and we wouldn't have to hear you bitch about how much you hate the music as you could listen to all the Opie and Anthony or whatever the fuck you want instead of Lil Jon and the Eastside Boyz.

I realize you probably just think I'm a fanboy. Fuck what you think.. all I can do is put the facts out there man. Up to you to decide what to do with em. Whine some more isn't usually the best option.

by pinback » Sat Nov 20, 2004 8:17 pm

Jack Straw wrote:Well buddy, you got the wrong console for driving games, sorry to say. And you got the wrong console if you don't like the in-game music.
Okay, which exactly was the helpful or interesting part of this post? The part where you explained that I don't have the "right" console for driving games? Or the part where you didn't explain what the right one WAS, or what makes it so, or anything else remotely illuminatory or informational?

Also, since I have spent a vast majority of the last five days playing and immensely enjoying a driving game on the PS2 (see review above), what exactly is it that I am doing wrong, you supercilious, pedantic emotional weakling?

by Jack Straw » Sat Nov 20, 2004 3:12 pm

Well buddy, you got the wrong console for driving games, sorry to say. And you got the wrong console if you don't like the in-game music. But if you're outside of the 30 days or whatever you have to take it back, then at least get Gran Turismo. It's $20 and more sim like than anything.. except there's no car damage.

It's all about the Rallisport 2, though, m'man.

by Ice Cream Jonsey » Thu Nov 18, 2004 11:23 pm

Excellent work. It was fun to read.

HALF-LIFE 2 FUN FAX: If you install Steam to C:\Program Files\Valve\Steam then you are forced to install all three gigs of HL2 to C:\Program Files\Valve\Steam !

Re: Game review.

by bruce » Thu Nov 18, 2004 9:25 pm

pinback wrote:By the time the light wave has left the cathode ray tube of your television, and travelled to the rods and cones in the back of your eye which translate the waves into sight (unless you are Lysander)
Shit, that's harsh, m'man.

GG!

Bruce

by AArdvark » Thu Nov 18, 2004 7:06 pm

I feel that this review is worthy to be posted on the software maker's website. There is more to say but I will leave it unsaid.



THE
RACING, RACING
IN A CRACKER BARREL
AARDVARK

Game review.

by pinback » Thu Nov 18, 2004 6:52 pm

I'd like to tell you about a video game I've recently purchased.

But before I do that, I must tell you about another video game I've recently purchased.

But before I do that, I must tell you about Grand Theft Auto: San Andreas.

But before I do that, I must tell you about how I was prepping to have a major surgical procedure a couple weeks ago, and knew that I was gonna be laid out with nothing to do for quite awhile other than drink and take pain medications, which you're definitely not supposed to do, but which you definitely gotta try, because whoooooo!

Anyhoo, I didn't want to invest in any more computer games, because my ol' laptop can't handle it anyway, and I was starting to get jealous of Jack Straw and his crew, happy enough to just pop a disc in some console machine, fire up the big TV, and just have a big old stupid time.

The release of GTA:SA, and its summarily fantastic reviews, and the memories of all the good times I had with GTA3 (see a particular Best of JC thread in which I explain why ICJ is a big idiot, and still is, judging by his decision to sell his GTA:SA on eBay) made my decision of console simple. I'd get a PS2, I'd get GTA:SA, and I'd be happily gaming away, high on drugs, for weeks and weeks.

So I did, and I did, and good lord almighty is GTA:SA great! It's just everything we loved about GTA3, except more, more, more of everything. The music is also excellent. But more about this later.

But like most idiotic video games in which 60% of the dialogue is the words "motherfucker" and "nigga", playing the game was a learning experience. The first thing I learned is that theft and murder are the best ways to deal with any problems that life might present to you. The second thing I learned is that, lord help me, I love driving video games! With all GTA:SA gives you to do, I started to notice that my very favorite part of the game was just the driving part! When you get a new mission, I found myself not as interested in completing the mission itself, as I was interested in driving to the place which would trigger the actual mission itself! I spent hours not doing any missions, not wreaking havoc, not doing anything else than just driving the cars all around the place. I LOVE the driving!

That made me think. There are video games available for the PS2 which feature nothing but driving! Maybe I should try one of those out, rather that arbitrarily limiting myself to a game-life of crime and being black. So I checked out the Used section of my local Gamestop, and settled, rather randomly I should add, on "Need For Speed: Underground". It appeared that, at the time, a sequel would be coming out in just a few days, so I thought it wise to grab the prequel at a reduced price, and initiate myself into the NFS world.

I played it nonstop, to the dismay of my mother, who was in town, and became resigned to just sitting on the couch reading, while her boy played his stupid video game, rather than doing any family bonding or telling me to floss and wash behind my ears, or all the other stuff which I'm sure she would have done, if I she could have been heard over the din of revving import engines.

There are a few good points to NFS:U. First of all, there IS lots of driving. And it's awfully pretty, with the shiny neon lights, and the customized cars, and the reflective wet pavement, and all the other nice little touches they put in there. I got my $25 worth in the first evening of play alone.

All was not sunshine and puppy dogs, though. For one thing, a lot of the "customization" is rather forced (as one is unlocked after the other, and other than choosing what kind and color of car you want, the performance stuff is fairly linear), and otherwise deals with brand-name decals, which I don't know or care enough about to make it make a difference. For another thing, although more and more tracks get "unlocked", it rapidly becomes clear that not only do they overlap quite a bit, but they're all set in the same city, at the same time of day, so there's no way to avoid the feeling that there's a lot less variety in the environments than the back of the box would lead you to believe.

For another thing, the music is so god-awful that the real racing in the game is to see who can turn down the "music volume" setting the fastest. I was praying that they'd make the talk station from GTA available. Good god.

My last complaint was that, as fast and furious as the action is, it has very little to do with actual driving. You can drift, and if you spend enough time getting careful enough with the controls, you can sort of simulate real-life hard-driving action, but really, when you can slam into things head-on and just bounce off 'em, and when you can do various other crazy, high-impact maneuvers which leave nary a scratch on your vehice, and which would make the original Pole Position look like Flight Simulator 2004, you start to get a little disappointed in the realism aspect. Seriously, GTA:SA is far more realistic as a driving simulator.

But I had fun, and decided that the driving genre is really the one for me, as far as console games are concerned. So I looked on. I went to gamespot.com and did a little surfing there to look for the PS2 driving game which had garnered the most glowing accolades.

The one I finally arrived at is called Burnout 3, and that is the game I've come to talk to you about today.

Burnout 3 has some very real downsides. One of the things I was hoping for and counting on when I bought it was that, after the horrid audio in NFS:U, the music (if there was any) would at least be a little better.

Well, it's not. In fact, Burnout 3 has the worst music I've ever heard in a video game, on the radio, sung to me by karaoke singers, or in an audio replay of somebody putting a toolchest into a dryer. It is so bad, it's hard to believe that the CD still continues to operate, and doesn't just self-destruct out of spite. I turned it down after the first 7 seconds of play, and even those memory haunt me to my core.

You know what a game with the world's worst music doesn't need? A fake "radio DJ" named "Striker" to make little "funny" comments and give you helpful "pointers" and read off fake "news reports" and generally be a proper motivation to create a time machine, go back to Marconi's laboratory, and pop a cap in his ass. "TURN MUSIC OFF?" Yes. "TURN DJ OFF?" God, please. For a game with pretty decent racing audio, this part of it is nearly inconceivably bad.

Also, if you thought NFS:U had nothing to do with driving... well, this is a driving simulator in the same way that putting your hand in a blender and switching it to "puree" is a manicure. There are cars and roads in the game, but that's about as close to having anything to do with driving as you're going to get. It's a driving game like Smash TV is a thoughtful exercise in tactical squad-level combat.

It is -- and I want to stress this here and again -- the dumbest video game of all time.

There are four basic modes of play. There's the mode where you try to make a lap in the fastest time. Nobody ever plays this mode, because what's the point? It's not nearly stupid enough to be included in the whole package.

There's the "race" mode, where you square off against five other computer competitors, and try to cross the finish line first. On your way there, though, you'll be rewarded for such activities as making your rivals crash and die, driving in the wrong lane, coming as close to causing a head-on collision as possible, and probably getting simple math problems wrong. That's how stupid this game is.

There's the "road rage" mode, in which crossing the finish line is eschewed in place of causing the most wrecks possible. As most of the game takes place at about 150 miles per hour, causing these wrecks is about 10% your own skill, and 90% having the good fortune to be in the right place at the right time, as the time it takes for an oncoming car to first appear in the distance, and then zoom past you, is about a half a second. The reviews spoke of how well Burnout 3 conveys the sense of speed, and damned if they didn't nail that right on the turdburger. No game is faster than this. All other games of any type feel like they're in slow motion after this. Sometimes it gets so fast you almost want to just drop the controller and say "what the hell's the point? I've got just as good a chance of surviving if I just go in the other room and read a nice book." It's unbelievably fast. So fast that, while the environments are nice and varied, and very beautifully drawn, it doesn't make any difference, because you'll never see any of it. By the time the light wave has left the cathode ray tube of your television, and travelled to the rods and cones in the back of your eye which translate the waves into sight (unless you are Lysander), you are already a half mile past where you were.

The fourth mode of the game, I thought I got wrong the first time I played it. It's called "crash mode". I thought I got it wrong, because all I did was hit the gas, drive about 100 feet, run into a car, and then watch as fifty-nine other cars and trucks and busses slammed into each other, as a reaction to the accident I'd caused. I was ready to reach for the instruction book, when a scoring screen came up and told me I'd caused $200,000 in damage, and won a gold medal for the event. My reaction sounded exactly like this: "huh?" But in fact, that's the entire reason for this mode. You hit the gas. You run into a car. A thousand other cars wreck and explode. Then you get a gold medal. In the stupidest video game of all time, this is the stupidest play mode of all time.

So, in searching for an entertaining, exciting driving/racing simulator, I came upon games which progressively got further and further away from what I was looking for, and had worse and worse music.

.

But here's the thing.

Burnout 3 is the best game of all time.

I can't stop playing. I'm possessed by the need to go five hundred miles an hour into oncoming traffic. I'm possessed by the need to cause horrible wrecks among my fellow competitors. I'm possessed by the need to cause multi-car pileups and attain gold medals for killing hundreds of innocent commuters.

I'm possessed by the need for boost. I dream about boost. I would give handjobs in the back alley of King Soopers for boost.

Boost, you see, is the game's one tiny little nod to strategic play. You can just hit the regular gas pedal and plod your way around these tracks, and you might even beat a competitor or two, but what you really need to make the grade... is boost. Boost is, as the name implies, an afterburner-like method of getting your speed higher than you could normally, and with much greater acceleration. Boost is the game's currency. If you have boost, you are Donald Trump on wheels. If you lack boost, you are the homeless guy at the traffic light with no teeth and faking a limp to garner sympathy from folks stuck at the light.

The equation is simple. You get boost by driving poorly, but surviving (wrecking other cars, almost crashing, sliding around corners.) You lose boost by actually crashing. That's it. So while you're going a zillion miles an hour and trying desperately to figure out what the hell is going on, you're also faced with an increasingly desperate need to find ways to get boost. Car coming? Try to sideswipe it. Competitor closing in? Wreck him! WRECK HIM NOW!!! NEED BOOST! MUST HAVE BOOST!!! AUUUGHHH!

If you start playing this game, you too will become a boost-head.

One last thing -- the wrecks themselves. They are shattering, visceral events in themselves, as hundreds of pieces break off in a hail of fire and sparks. They are artwork in themselves. But maybe the most unique and interesting aspect of the game is that after you crash, your work isn't yet done. No, you can hit R1, and go into "Impact Time", which is an eerily-scored slow-motion version of the crash, during which you can actually guide your car one direction or the other, with the express purpose of causing more damage while you're flipping over and exploding. The carnage in this game never, ever stops. And if you can wreck a competitor DURING your own crash, you get an "Aftertouch Takedown", as it's lovingly called, and get even more -- you guessed it -- BOOST!

The game is loud. The game is ridiculous. The game is violent. The game is bright and shiny and fast and laughable and hilarious and godawfully addictive. The game is, without question, the dumbest video game of all time.

And good Lord in heaven, do I love it to bits.

Now if you'll excuse me... I'ma go grab me some boost.

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