by Worm » Tue Dec 07, 2004 6:44 pm
SHIT
If you don't know me, or have seen too much to care; I've been deepthroating this game like nothing else. Maybe sequel fury blinded me, maybe I'm lying to myself, but it really didn't feel like a rail shooter at all. Shooters that attempt to cover up the rails piss me off, let's all accept the limitations of the technology, the Industry, and the people. You aren't going to see terrain deform, you won't see true A.I., and you won't get true open ended gaming, and companies trying to emulate all the twinkle in your eye bullshit are what are producing shitty games. I never gave a shit about my ostrich's motivation, I didn't care where Vaus came from, or where he was going, and I sure didn't give a shit if my Karate Champ fulfilled his dreams. That is why I liked HL2, it had some honest arcade fun in it; something the world forgot, and something the world doesn't have the fucking reflexes for anymore.
I always liked Freeman as a character. He’s not this cliché action hero “Give me a weapon” Master Chief, and he’s not some introspective emotrooper talking about Hall & Oates on the battlefield. He is just an empty canvas; the kind of character more games could use. He isn’t saving the world. He’s probably fucking it up more. He’s a tool. He’s the coolest tool ever.
The other characters have satisfying interactions and dialogue. The faces look great. The dialogue was "action packed" enough to make anyone but the most methed out Quaker enjoy them. The facial reactions, a wink here, buttons to press(Dr. Vance actually points one out, just so you don't get bored), bulletin boards littered with headlines, and just a real rich enviroment with a conversation going on in it.
I want the painfully obvious bosses back; complete with the glowing red weak spot. I had fun dropping the striders, and gunships; but, I had more fun fighting the big ball sack crab in Halflife 1. This is a big point with me. I hope that the token add-ons feature some sort of boss characters; even if it is a huge combine solder throwing barrels at me.
I loved the game, though those fuckers at Valve can do so much better. I believe the modding community is what is going to make the game a real blast. It's like a version of Codewarrior that comes with a pretty decent premade game. That's why I love Halflife, it doesn't stand for company games. It stands for random douchebags’ games. I'd really like for some of the people here to try something with the SDK. I’d like to see ICJ’s A Crimson Spring in source. I’d love to see Creexul’s fairy mod. I think the major fault in the way everyone is gauging this game is that they are not right not rating the SDK and trying to make their own game; I mean, Troika did it. Hell, I am even; the game uses C++, my clases are coming in handy.
As for HL2DM, with two levels (there is a pack of 52 up on the steam forums now, that I'll try tonight) it feels like the Quake 3 Arena demo (or was that a beta?). Though the gravity gun is fun enough to counter most problems. The weapons really aren’t multiplay balanced, which is refreshing. I would rather not get immediately killed from looking at another guy who has a Magnum; but it's fun, and it's a death match -- you're supposed to die. Both of the maps really cannot suit over 8-10 players very well; any server with 14 people will be hectic. All it needs are a few more maps, few more models, half damage .357, and some saw blades to launch around.
EDIT: This is going here; because FAWK CALTROPS. They have all the content they need, and don't even give a shit about it. They've got some great kids in their play pen all with hall of fame plaques down at brawl hall and shit. Us? We've got a fucking clown, a depressed guy, and a fucking EURO.
SHIT
If you don't know me, or have seen too much to care; I've been deepthroating this game like nothing else. Maybe sequel fury blinded me, maybe I'm lying to myself, but it really didn't feel like a rail shooter at all. Shooters that attempt to cover up the rails piss me off, let's all accept the limitations of the technology, the Industry, and the people. You aren't going to see terrain deform, you won't see true A.I., and you won't get true open ended gaming, and companies trying to emulate all the twinkle in your eye bullshit are what are producing shitty games. I never gave a shit about my ostrich's motivation, I didn't care where Vaus came from, or where he was going, and I sure didn't give a shit if my Karate Champ fulfilled his dreams. That is why I liked HL2, it had some honest arcade fun in it; something the world forgot, and something the world doesn't have the fucking reflexes for anymore.
I always liked Freeman as a character. He’s not this cliché action hero “Give me a weapon” Master Chief, and he’s not some introspective emotrooper talking about Hall & Oates on the battlefield. He is just an empty canvas; the kind of character more games could use. He isn’t saving the world. He’s probably fucking it up more. He’s a tool. He’s the coolest tool ever.
The other characters have satisfying interactions and dialogue. The faces look great. The dialogue was "action packed" enough to make anyone but the most methed out Quaker enjoy them. The facial reactions, a wink here, buttons to press(Dr. Vance actually points one out, just so you don't get bored), bulletin boards littered with headlines, and just a real rich enviroment with a conversation going on in it.
I want the painfully obvious bosses back; complete with the glowing red weak spot. I had fun dropping the striders, and gunships; but, I had more fun fighting the big ball sack crab in Halflife 1. This is a big point with me. I hope that the token add-ons feature some sort of boss characters; even if it is a huge combine solder throwing barrels at me.
I loved the game, though those fuckers at Valve can do so much better. I believe the modding community is what is going to make the game a real blast. It's like a version of Codewarrior that comes with a pretty decent premade game. That's why I love Halflife, it doesn't stand for company games. It stands for random douchebags’ games. I'd really like for some of the people here to try something with the SDK. I’d like to see ICJ’s A Crimson Spring in source. I’d love to see Creexul’s fairy mod. I think the major fault in the way everyone is gauging this game is that they are not right not rating the SDK and trying to make their own game; I mean, Troika did it. Hell, I am even; the game uses C++, my clases are coming in handy.
As for HL2DM, with two levels (there is a pack of 52 up on the steam forums now, that I'll try tonight) it feels like the Quake 3 Arena demo (or was that a beta?). Though the gravity gun is fun enough to counter most problems. The weapons really aren’t multiplay balanced, which is refreshing. I would rather not get immediately killed from looking at another guy who has a Magnum; but it's fun, and it's a death match -- you're supposed to die. Both of the maps really cannot suit over 8-10 players very well; any server with 14 people will be hectic. All it needs are a few more maps, few more models, half damage .357, and some saw blades to launch around.
EDIT: This is going here; because FAWK CALTROPS. They have all the content they need, and don't even give a shit about it. They've got some great kids in their play pen all with hall of fame plaques down at brawl hall and shit. Us? We've got a fucking clown, a depressed guy, and a fucking EURO.