pinback wrote:But, little boy, don't you understand? The reason I never found the ball was because there was no reason to find the ball!
And yet, people found the ball. It really is just a little thing, more as a sort of reward for being all good at looking at stuff and so on and so forth.
Christ, you need everything wrapped up in a nice little package, don't you?
It was not made a crucial element to the story, and the game moves swiftly on even without finding it, so why the hell would I bother finding it?
Goodness. It was there if you went looking for it. If you didn't find it, it did not detract from the story. You're just mad that other people found it and that you didn't.
What the hell is wrong with the following:
"Hmm, wonder how that window broke? I'll go back to the game and look around a little more. Surely, two guys like Mike and Robb at the top of their craft would give me a little something here."
And! We did.
That's also the reason why the whole (R)estart thing can be done -- we had made something like ten games between us at that time and were reasonably good at our craft. It wasn't Anonyo-Loser #5152 putting out a comp game under a bad pseudonym and then you later find out that his name was "Freddie Nobody" and you wonder why the hell he bothered to use an alias in the first place. We were very up front with who we were and deserving of some faith.
But MAN, Pinner, do you take it poorly when every last detail isn't laid out in front of you. Even though you're all for that sort of thing in movies.
It's like the authors said, "Eh, we'll put a little story in here, but it'll be up to the player to figure out what it is, if he wants to." Some might call that "groundbreaking". I call it "annoying".
Well, you're in luck as every other game Mike and I have done has been completely revealed to the player by the time you get to the end of it. NTTS was a nice game to make for me, personally, in so much as it was not a buddy trickster ware like so many of my others. But you're telling me to get back into the goddamn trickster kitchen. That's you.
[quote="pinback"]But, little boy, don't you understand? The reason I never found the ball was because there was [i]no reason to find the ball[/i]! [/quote]
And yet, people found the ball. It really is just a little thing, more as a sort of reward for being all good at looking at stuff and so on and so forth.
Christ, you need everything wrapped up in a nice little package, don't you?
[quote]It was not made a crucial element to the story, and the game moves swiftly on even without finding it, so why the hell would I bother finding it?[/quote]
Goodness. It was there if you went looking for it. If you didn't find it, it did not detract from the story. You're just mad that other people found it and that you didn't.
What the hell is wrong with the following:
"Hmm, wonder how that window broke? I'll go back to the game and look around a little more. Surely, two guys like Mike and Robb at the top of their craft would give me a little something here."
And! We did.
That's also the reason why the whole (R)estart thing can be done -- we had made something like ten games between us at that time and were reasonably good at our craft. It wasn't Anonyo-Loser #5152 putting out a comp game under a bad pseudonym and then you later find out that his name was "Freddie Nobody" and you wonder why the hell he bothered to use an alias in the first place. We were very up front with who we were and deserving of some faith.
But MAN, Pinner, do you take it poorly when every last detail isn't laid out in front of you. Even though you're all for that sort of thing in movies.
[quote]It's like the authors said, "Eh, we'll put a little story in here, but it'll be up to the player to figure out what it is, if he wants to." Some might call that "groundbreaking". I call it "annoying".[/quote]
Well, you're in luck as every other game Mike and I have done has been completely revealed to the player by the time you get to the end of it. NTTS was a nice game to make for me, personally, in so much as it was not a buddy trickster ware like so many of my others. But you're telling me to get back into the goddamn trickster kitchen. That's you.