by bruce » Fri Apr 29, 2005 11:02 am
Ice Cream Jonsey wrote:I see I was assigned a delivery date there. Hmm!
Hey Bruce, does this thing sound feasible? Essentially there is:
o A Mine Storm style ship, that can shoot.
Easy-peasy.
o Collision detection between the Space Cthulu and everything else, and everything else blowing apart when it touches it.
So, like, a rock in Asteroids, only collides with other rocks too. Also, spelled "Cthulhu."
o "Gravity" (was this in Space War for the thing? I will check on that due to handy emulation!!!)
In the arcade Space War it's a configurable option.
o A tractor beam, which is like gravity. Momentum will need to be worked in, but again, I think there are routines for that.
Sure, that just produces acceleration along the vector between the tractor beam originator and the target, maybe with distance reducing the power. Acceleration is just a change in velocity, so, yeah, this is easy to figure out. Want me to do the physics for the game?
o The ability to send off lasers with one button and distribute "shields" with another.
Should be possible.
I mean, I think all of this is doable, but you are the expert on these things. I guess I am worried about how many vectors can be drawn to the screen at once.
I don't know the answer to that. Gotta be in the programmer's guide somewhere though.
(Don't get me wrong, I am "worried" about the fact that I am going to try to develop something fairly big in a language that I've used but only in a different flavor, but that's not going to stop me, I am finally going to kill the Assembly beast DEAD with this.)
Um, just so you know, 6809 assembly doesn't have a whole lot in common with x86 assembly, but, shit, it's just loading values from memory into registers, storing values from registers into memory, and doing math, when you get right down to it.
Bruce
[quote="Ice Cream Jonsey"]I see I was assigned a delivery date there. Hmm!
Hey Bruce, does this thing sound feasible? Essentially there is:
o A Mine Storm style ship, that can shoot.
[/quote]
Easy-peasy.
[quote]
o Collision detection between the Space Cthulu and everything else, and everything else blowing apart when it touches it.
[/quote]
So, like, a rock in Asteroids, only collides with other rocks too. Also, spelled "Cthulhu."
[quote]
o "Gravity" (was this in Space War for the thing? I will check on that due to handy emulation!!!)
[/quote]
In the arcade Space War it's a configurable option.
[quote]
o A tractor beam, which is like gravity. Momentum will need to be worked in, but again, I think there are routines for that.
[/quote]
Sure, that just produces acceleration along the vector between the tractor beam originator and the target, maybe with distance reducing the power. Acceleration is just a change in velocity, so, yeah, this is easy to figure out. Want me to do the physics for the game?
[quote]
o The ability to send off lasers with one button and distribute "shields" with another.
[/quote]
Should be possible.
[quote]
I mean, I think all of this is doable, but you are the expert on these things. I guess I am worried about how many vectors can be drawn to the screen at once.
[/quote]
I don't know the answer to that. Gotta be in the programmer's guide somewhere though.
[quote]
(Don't get me wrong, I am "worried" about the fact that I am going to try to develop something fairly big in a language that I've used but only in a different flavor, but that's not going to stop me, I am finally going to kill the Assembly beast DEAD with this.)[/quote]
Um, just so you know, 6809 assembly doesn't have a whole lot in common with x86 assembly, but, shit, it's just loading values from memory into registers, storing values from registers into memory, and doing math, when you get right down to it.
Bruce