by Merk » Thu May 19, 2005 6:24 pm
This is probably a Q for Kent:
I might be missing something, but I don't think I am. For my next game, I'm trying to include video. Actually, I'm trying to include a lot of it, so that the entire game animates from room to room. Basically, I can move the camera around through my world model and render to AVI. So, instead of using a still image to illustrate a room, I want to show an AVI which animates from the player's location in the prior room, moving into the new room, and stopping. For it to work, the animation would need to end on the last frame and stay there, until the player opts to turn or move into a new room. Then, a new animation loads, starting there, leading into the next spot, and stops.
So, here's the thing that doesn't seem to work. I can either tell Hugo to loop the AVI, or I can not. If I don't, then it goes away after the last frame, instead of freezing there. I get the feeling it's not currently possible to do that -- but is that a limitation of how Hugo plays the movies? And if so, would it be possible to add the ability? :) If not, I may be able to figure out a work-around. If it was possible to count for say, a couple of seconds (the animiations won't last long), I could replace the animation with a still image at the end. I don't know. Just kind of brainstorming.
If you want to see the AVI I was using to test, just email me. It's pretty cool (at least, I think it is). It's sort of an intro fly-in to the game's map. Once it players, I'd like for it to stop and freeze on the last frame.
This is probably a Q for Kent:
I might be missing something, but I don't think I am. For my next game, I'm trying to include video. Actually, I'm trying to include a lot of it, so that the entire game animates from room to room. Basically, I can move the camera around through my world model and render to AVI. So, instead of using a still image to illustrate a room, I want to show an AVI which animates from the player's location in the prior room, moving into the new room, and stopping. For it to work, the animation would need to end on the last frame and stay there, until the player opts to turn or move into a new room. Then, a new animation loads, starting there, leading into the next spot, and stops.
So, here's the thing that doesn't seem to work. I can either tell Hugo to loop the AVI, or I can not. If I don't, then it goes away after the last frame, instead of freezing there. I get the feeling it's not currently possible to do that -- but is that a limitation of how Hugo plays the movies? And if so, would it be possible to add the ability? :) If not, I may be able to figure out a work-around. If it was possible to count for say, a couple of seconds (the animiations won't last long), I could replace the animation with a still image at the end. I don't know. Just kind of brainstorming.
If you want to see the AVI I was using to test, just email me. It's pretty cool (at least, I think it is). It's sort of an intro fly-in to the game's map. Once it players, I'd like for it to stop and freeze on the last frame.