Hugo for J2ME

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by OrangeWindies » Tue Sep 27, 2005 6:46 am

A J2ME port would be very tricky. Resources are very limited on mobile phones and the UI would be extremely difficult to do well.

For example, on a SonyEricsson K700i (I just happen to have one here with a J2ME emulator) you have a 176x220 pixel display and have from 512KB to 1.5MB of available memory.

There is no filesystem, although you might be able to bodge something using J2ME's record-based storage system. Entering commands on a mobile phone keypad would be painful.

It might be just about doable on the bigger smartphones which use a slightly more capable version of Java (some of them have PersonalJava).

by Merk » Mon Sep 26, 2005 3:42 pm

Would the text area be big enough to even make the games playable? I mean, it wouldn't be a lot of fun to have to scroll through two pages just to read responses to a command... not to mention long room descriptions....

?

by Lysander » Mon Sep 26, 2005 9:55 am

Didn't someone ake a Frotz interpreter for Simbion?

by Ice Cream Jonsey » Sat Sep 24, 2005 12:03 pm

I have not! That's really interesting. Was there a post on Usenet about it or anything?

Hugo for J2ME

by Criptonite » Sat Sep 24, 2005 11:28 am

Has anyone heard about a Hugo port to Java 2 Micro Edition so that games can run on mobile phones?

Dave

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