Doom III

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Expand view Topic review: Doom III

by Ice Cream Jonsey » Fri Oct 28, 2005 11:59 am

Vitriola wrote:Which is it, 1,000 or 10,000 STs?
[No10KST]Well... that's going to depend on you.

by Vitriola » Fri Oct 28, 2005 11:36 am

Which is it, 1,000 or 10,000 STs?

by Ice Cream Jonsey » Fri Oct 28, 2005 11:32 am

[No10KST]You guys should have mentioned the jumping puzzle. I guess I had an option -- fight it out, or do jumping puzzles!!

Only the game gives no hint that what you are really deciding is between one of those two things.

I don't care how optional it was - wasn't. Wasn't. That "jumping puzzles" are in a first person shooter at all is just ... just... just outrageous. Night of a Thousand Shitty Threads? How about Night of a Thousand Shitty Design Decis-- okay, you know where I was going with that.

by Ice Cream Jonsey » Thu Oct 27, 2005 11:02 am

Ahhhh!

...

... Anyway, I see that I am not even a quarter of the way through and nowhere close to the "Hell" level. I guess that's why my impression of it may be colored. But I love monster closets. (For this game. If they all had it, it would suck.)

I think people just don't like id.

by Monster hiding in closet » Tue Oct 25, 2005 2:00 pm

Boo!

by Eh » Tue Oct 25, 2005 10:10 am

Yeah, I thought Doom 3 rocked. It did scare the shit out of me, mainly because I WAS creeping down mostly-black corridors (beautifully rendered mostly-black corridors) and something WAS going to jump out at me. I guess if you can't get over that element of the game you're probably going to have a hard time liking it. But (a) that's not all the game is about; (b) you can't criticize it on any sort of realism/consistency level, because, y'know, they're fucking demons; which leaves (c) you can only criticize it based on some sort of modern-game-players' textbook, which says (arbitrarily?) that it's necessary for an EVOLVED game to have some sort of non-David-Copperfield explanation for where a given baddie comes from.

So just because, say, Half-Life 2 explains the ant-lions popping out of the sand all around you BECAUSE THEY LIVE IN THE SAND ALL AROUND YOU that's somehow better? I guess. But you know, they pissed me off a lot more than their zombiezapoppin brothers in Doom 3.

Mind you, HL2 rocks, as well.

As does Far Cry.

They're all so goddamned good I want to cry.

(Oh, wait, okay, my one Doom-3-sucks comment. The flashlight. I played the whole game with the duct tape mod. And I was STILL scared shitless.)

by Doom 3 Sucks Ass » Tue Oct 25, 2005 8:05 am

MONSTER FUCKING CLOSETS.

BOOBY-TRAPPED POWERUPS SITTING IN THE MIDDLE OF EMPTY ROOMS.

NEED TO USE MOD TO GET A GODDAMNED FLASHLIGHT TAPED TO YOUR GUN.

That's why Doom 3 sucks.

You might as well say that the best horror movie is blackness for an hour then someone popping up and saying "boo".

by Worm » Mon Oct 24, 2005 2:57 pm

I'm sure you just get the BFG again after all your weapons get taken away from you!

by Ice Cream Jonsey » Mon Oct 24, 2005 11:30 am

Someone remind me why I'm not supposed to like this game again. I picked it up after 13 months off and I'm loving it again. In fact, with the hardware upgrade I've received it's really quite smooth. I love being able to play it on 1280x1024 & 8x ... er... whatever the hell 8x refers to, that's what I've got going 8 times over.

I see in this thread that Worm states that they'll take all my weapons. They can have them! Weapons and health are only bogging me down.

Someone just mentioned the BFG in a chat log, and now I'm worried that I missed the locker that contains it. I don't want to cry that the game is too difficult and then notice that I've somehow missed the BFG.

(I *have* missed the chainsaw, if it's something I should have picked up before now. I guess I'll need to use a cheat to get it, because there have been a lot of situations where I have been out of ammo and a weapon like the chainsaw would have come in handy.)

Would this game be better if it were the appropriately-named sequel to Haunted House and not Doom? Yes. But this game is capable of elevating heart rate when played in the dark.

by Ice Cream Jonsey » Wed Aug 18, 2004 9:33 pm

Okay fellas, this thread's hit 17 posts! Time to work in the word "methinks!"
ChainGangGuy wrote:Game Rating: Excellent
Multiplayer: Crappy
Replay Value: Nil
Is multiplayer simply uninspiring? It would seem to be that way to me, because they haven't added anything. The House of Engines and the House of Ideas are on different streets in different suburbs around the fairy tale cumulus ideal that is the Id Software Neighborhood METHINKS.

by ChainGangGuy » Mon Aug 16, 2004 10:18 pm

Game Rating: Excellent
Multiplayer: Crappy
Replay Value: Nil

There is a mod you can get that puts a flashlight on some of the guns. I guess they don't have duct tape on Mars.

Half-Life 2 will shine where Doom III slumps (if it ever comes out).

by Worm » Wed Aug 11, 2004 9:41 pm

bruce wrote:
Worm wrote:Link?
Shit, it was the front page at somethingawful. It's probably aged off by now.

Bruce
I read it.

Sadly, I've got my list to valid complaints. Darkness and Spiders don't appear. I mean if Creexul doesn't write a negative blurb about Doom 3 that isn't full of pussy whining about darkness, or shit popping out at you. I'm going to.

by bruce » Wed Aug 11, 2004 8:45 pm

Worm wrote:Link?
Shit, it was the front page at somethingawful. It's probably aged off by now.

Bruce

by Worm » Wed Aug 11, 2004 9:48 am

Link?

by bruce » Tue Aug 10, 2004 8:58 pm

Worm wrote:
bruce wrote:Somethingawful.com has a really funny review up too.

Bruce
Christ, not that thing with the logs? Please tell me it isn't the thing with the fucking logs.
It isn't the thing with the fucking logs.

Bruce

by Worm » Tue Aug 10, 2004 6:52 pm

bruce wrote:Somethingawful.com has a really funny review up too.

Bruce
Christ, not that thing with the logs? Please tell me it isn't the thing with the fucking logs.

by bruce » Tue Aug 10, 2004 12:48 pm

Somethingawful.com has a really funny review up too.

Bruce

by Helga Oelschläger » Tue Aug 10, 2004 10:19 am

Worm wrote:I don't hold an opinion or comment on bondage, because I don't do it, and I don't do it because I figure I won't like it.
Sat is right, my friend, you vill not like it. Sat is se point, ja?

by Worm » Tue Aug 10, 2004 9:57 am

Jethro Q. Walrustitty wrote:And, I didn't even realize that D3 was full of the "spawn-behind-you" monster bullshit.
Did you even play the fucking thing?

I don't hold an opinion or comment on bondage, because I don't do it, and I don't do it because I figure I won't like it. Just don't talk about Doom 3 because you figured you wouldn't like it. Though don't sit here and express this righteous indigination about the game. You're just a motherfucking consumer. Yeah the game isn't something like Halflife that immediately negated everyone's negative opinions (if there ever were any) with just how wild and great it was. It also isn't something that subjects you to a glorious storyline to make you sob and laugh. Though it's not a piece of stinkshit like Lionheart.

Oh, and:
GAME SITES DON'T RATE ACCURATELY? WHAT? I mean geez, we all know this.

by Jethro Q. Walrustitty » Tue Aug 10, 2004 8:16 am

Just looked at Firing Squad's review.

Here's what burns me: The guy admits: "Oh and finally, don't expect innovative or even good gameplay. It really is the same formula over and over" - and totally trashes the multiplayer - yet it still gets an 85%? WTF?

And, I didn't even realize that D3 was full of the "spawn-behind-you" monster bullshit. I fucking hate that. It's lousy design. That's one of the things that killed Blood 2 - the first Blood was cool because zombies would crawl up out of the ground all around you. In Blood 2, enemies would jump teleport in from nowhere with no warning. Big difference, and very disappointing.

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