by Hugella » Fri Dec 13, 2002 12:11 pm
I hope Kent didn't take my comments the 'wrong' way.
I've been following the development of Hugo for several years now, although I haven't contributed anything to it myself. (Except for a gleeful cackling session when I managed to insert my own name and game title in the Hugo shell and got it to compile. However, that's neither here nor there.)
The point is I'd really like to see Hugo 'succeed'. I think it's a great system, and vastly underrated. I totally appreciate all of Kent's work and dedication to it, and realize that writing a manual has got to be one of the most thankless, demoralizing tasks in existence. I do, however, think that the manual, or, more accurately, the lack of newbie-accessible documentation, has hurt Hugo and lost it potential users. If I were capable of writing a 'Beginner's Guide to Hugo' I would certainly do so, and I do hope to be able to contribute to the 'Hugo community' at some point.
I guess the bottom line here is that the manual is still pretty unfriendly to new users/non-programmers. I'm not sure what the answer is, in terms of correcting that deficiency, but like I said in an earlier post, I think the development of a game throughout would help. I remember a post of Robb's (somewhere, probably r.a.i.f) where he talked about being able to flip open the DM and see code on how to implement a ship's computer in Inform, and how motivating that was. I think that's the kind of thing that should be included in the Hugo manual.
I hope Kent didn't take my comments the 'wrong' way.
I've been following the development of Hugo for several years now, although I haven't contributed anything to it myself. (Except for a gleeful cackling session when I managed to insert my own name and game title in the Hugo shell and got it to compile. However, that's neither here nor there.)
The point is I'd really like to see Hugo 'succeed'. I think it's a great system, and vastly underrated. I totally appreciate all of Kent's work and dedication to it, and realize that writing a manual has got to be one of the most thankless, demoralizing tasks in existence. I do, however, think that the manual, or, more accurately, the lack of newbie-accessible documentation, has hurt Hugo and lost it potential users. If I were capable of writing a 'Beginner's Guide to Hugo' I would certainly do so, and I do hope to be able to contribute to the 'Hugo community' at some point.
I guess the bottom line here is that the manual is still pretty unfriendly to new users/non-programmers. I'm not sure what the answer is, in terms of correcting that deficiency, but like I said in an earlier post, I think the development of a game throughout would help. I remember a post of Robb's (somewhere, probably r.a.i.f) where he talked about being able to flip open the DM and see code on how to implement a ship's computer in Inform, and how motivating that was. I think that's the kind of thing that should be included in the Hugo manual.