Merk wrote:TTS got marked down by a few judges, if I understand the complaints correctly, because they considered Hugo a "wannabe" IF language.
Ha ha ha! For real? That's hilarious. I have been reading threads on Usenet here and there, trying to not step on spoilers for the four games that interested me (yours, Zarf's, Emily's, the Flight or Fight game and I suppose the one by Eric Eve as #5... there are FIVE games that really interested me, five) but I apparently missed those comments.
Er, thinking about it, it makes sense because I avoided comments about your game.
Although I think that's absurd, maybe we're not doing enough to increase public awareness. I have no idea how to solve that.
Here's the thing: the average poster crawling out of the woodwork and splitting their worthless opinion on r*if should be discounted. Where are they the rest of the year? I'm not saying that there aren't things that can be done to improve the Hugo runner -- I mean, taking the stance of "perfection" on any piece of software would be insane -- but the morons who come out from under their rocks just aren't worth the time.
If I have to see one more collection of reviews from someone who tells everyone how "grumpy" they are it will have been too many. Christ, if playing the freaking comp games makes you "grumpy" then just cherry-pick after the comp. Or play one of the many games released
outside of the comp. Prefacing your Usenet reviews with, "Grrr, I'm grumpy!" is no different than the comp author writing, "This game is not that good, be gentle" at the beginning of their first contest entry. It's an attempt to diffuse criticism before it happens.
Even a library of successful Hugo games doesn't work when new players hear about Inform and TADS but haven't heard much about Hugo. I only mention this because it frustrates me. :)
I understand. At this point, every Hugo game that comes out is competent and worth a play. It's the closest thing to a "label" going in unpaid IF. As someone who has written a rotten Inform game I can testify as to how easy it is. Hooo! If Adrift is still pattern-matching, I mean, come on. Who has the time. If someone is throwing Hugo games out with the bathwater then I really have a hard time taking advice from them on how to improve the experience.
People want to be able to cut-and-paste directly from the Hugo window
[...]
Those suggestions that you listed, Mike, aren't bad. I'm not saying that. It does kill me that apparently COMP GUY is having a conniption about the one Hugo game he plays a year. But I received much better advice from the 6 or 7 reviews that FoD, Drift and Pantomome generated outside the fall comp than I did for the dozens of reviews written about the games I entered into the comp proper. Wait, that's not describing it right. OK, it was more like: I still got 6-7 useful reviews either way, but releasing outside the comp eliminated the unhelpful ones.
(Don't get me wrong, I still very badly want to win that thing, though, heh.)
[quote="Merk"]TTS got marked down by a few judges, if I understand the complaints correctly, because they considered Hugo a "wannabe" IF language. [/quote]
Ha ha ha! For real? That's hilarious. I have been reading threads on Usenet here and there, trying to not step on spoilers for the four games that interested me (yours, Zarf's, Emily's, the Flight or Fight game and I suppose the one by Eric Eve as #5... there are FIVE games that really interested me, five) but I apparently missed those comments.
Er, thinking about it, it makes sense because I avoided comments about your game.
[quote]Although I think that's absurd, maybe we're not doing enough to increase public awareness. I have no idea how to solve that. [/quote]
Here's the thing: the average poster crawling out of the woodwork and splitting their worthless opinion on r*if should be discounted. Where are they the rest of the year? I'm not saying that there aren't things that can be done to improve the Hugo runner -- I mean, taking the stance of "perfection" on any piece of software would be insane -- but the morons who come out from under their rocks just aren't worth the time.
If I have to see one more collection of reviews from someone who tells everyone how "grumpy" they are it will have been too many. Christ, if playing the freaking comp games makes you "grumpy" then just cherry-pick after the comp. Or play one of the many games released [i]outside[/i] of the comp. Prefacing your Usenet reviews with, "Grrr, I'm grumpy!" is no different than the comp author writing, "This game is not that good, be gentle" at the beginning of their first contest entry. It's an attempt to diffuse criticism before it happens.
[quote]Even a library of successful Hugo games doesn't work when new players hear about Inform and TADS but haven't heard much about Hugo. I only mention this because it frustrates me. :) [/quote]
I understand. At this point, every Hugo game that comes out is competent and worth a play. It's the closest thing to a "label" going in unpaid IF. As someone who has written a rotten Inform game I can testify as to how easy it is. Hooo! If Adrift is still pattern-matching, I mean, come on. Who has the time. If someone is throwing Hugo games out with the bathwater then I really have a hard time taking advice from them on how to improve the experience.
[quote]People want to be able to cut-and-paste directly from the Hugo window [/quote]
[...]
Those suggestions that you listed, Mike, aren't bad. I'm not saying that. It does kill me that apparently COMP GUY is having a conniption about the one Hugo game he plays a year. But I received much better advice from the 6 or 7 reviews that FoD, Drift and Pantomome generated outside the fall comp than I did for the dozens of reviews written about the games I entered into the comp proper. Wait, that's not describing it right. OK, it was more like: I still got 6-7 useful reviews either way, but releasing outside the comp eliminated the unhelpful ones.
(Don't get me wrong, I still very badly want to win that thing, though, heh.)