by jjsonick » Wed Apr 11, 2007 9:05 pm
Apart for others already mentioned (Raider's, Yar's Revenge, Keystone Kops, Pitfall II, Riddle of the Sphinx), I vote for (based both on childhood fun and later experiments with emulators):
Adventure
The first action-adventure game and the first game with an easter egg! Plus you get dragons that look like ducks (it's very pleasing to kill them with your arrow sword to boot), and objects like a bridge that allows you to pass through walls and a magnet that attracts other objects. Navigating the mazes in this game is hard-wired into my system. Game selection 1 is somewhat lame, but game 2 adds more mazes and locales, and game 3 adds randomized locations for the objects to add to replayability.
Starmaster - friggin great game, but it requires use of either one of the difficulty switches or the blacknwhite/color switch to flip between the galactic map and the first-person cockpit view, so I don't know if it'll work on your handheld.
Solaris - similar to Starmaster but somewhat more arcadey and has pretty nice graphics for the 2600.
Atlantis, H.E.R.O., Warlords (requires paddles, tho), Snoopy and the Red Baron, Centipede, Millipede, Vanguard
Now, like the narrator of Lucky Wander Boy (yes, I love that book too) I'm also interested in video game oddities, so:
SwordQuest series -- Earthworld, Fireworld, Waterworld -- these SUCK as games, but are interesting for their bizarre surreal puzzle gameplay (they're almost Lucky Wander Boy-ish in their seemingly pointless strangeness) and the huge contest Atari built around them
Space Shuttle -- Activision shoved a realistic (well, realistic for the 2600, let's just say it's not Moonraker) shuttle simulation into a cart. Intriguing, but requires patience and the manual. I remember cursing a lot trying to get the orbit part right.
Stellar Track -- this is a 2600 version of that hoary "Star Trek" game that exists in a million versions from the dawn of computing time -- you know, turn-based pick the next quandrant to go to, warp, scan for kligons, set direction for phasers, etc.
And after all that, you could create you own game rom with
Batari Basic (but try out ACK first, dammit ;) ).
Apart for others already mentioned (Raider's, Yar's Revenge, Keystone Kops, Pitfall II, Riddle of the Sphinx), I vote for (based both on childhood fun and later experiments with emulators):
Adventure
The first action-adventure game and the first game with an easter egg! Plus you get dragons that look like ducks (it's very pleasing to kill them with your arrow sword to boot), and objects like a bridge that allows you to pass through walls and a magnet that attracts other objects. Navigating the mazes in this game is hard-wired into my system. Game selection 1 is somewhat lame, but game 2 adds more mazes and locales, and game 3 adds randomized locations for the objects to add to replayability.
Starmaster - friggin great game, but it requires use of either one of the difficulty switches or the blacknwhite/color switch to flip between the galactic map and the first-person cockpit view, so I don't know if it'll work on your handheld.
Solaris - similar to Starmaster but somewhat more arcadey and has pretty nice graphics for the 2600.
Atlantis, H.E.R.O., Warlords (requires paddles, tho), Snoopy and the Red Baron, Centipede, Millipede, Vanguard
Now, like the narrator of Lucky Wander Boy (yes, I love that book too) I'm also interested in video game oddities, so:
SwordQuest series -- Earthworld, Fireworld, Waterworld -- these SUCK as games, but are interesting for their bizarre surreal puzzle gameplay (they're almost Lucky Wander Boy-ish in their seemingly pointless strangeness) and the huge contest Atari built around them
Space Shuttle -- Activision shoved a realistic (well, realistic for the 2600, let's just say it's not Moonraker) shuttle simulation into a cart. Intriguing, but requires patience and the manual. I remember cursing a lot trying to get the orbit part right.
Stellar Track -- this is a 2600 version of that hoary "Star Trek" game that exists in a million versions from the dawn of computing time -- you know, turn-based pick the next quandrant to go to, warp, scan for kligons, set direction for phasers, etc.
And after all that, you could create you own game rom with [url=http://bataribasic.com/]Batari Basic[/url] (but try out ACK first, dammit ;) ).