by Merk » Tue Feb 13, 2007 12:08 pm
I tried posting a reply this morning, and my silly computer locked up.
Anyway, I remember seeing somewhere in the library where the parse_rank for an object is set to the highest parse_rank of other objects plus one. It *might* be the plural_class -- which would have nothing to do with this -- but I don't remember.
When I get a chance, I'll try to set up a test and see if I can duplicate the same thing. I bet there's a work-around.
Have you tried changing the player object's parse_rank to -1 or -2 and see if that makes a difference? It's probably not a good long-term solution, but it might give clues.
I tried posting a reply this morning, and my silly computer locked up.
Anyway, I remember seeing somewhere in the library where the parse_rank for an object is set to the highest parse_rank of other objects plus one. It *might* be the plural_class -- which would have nothing to do with this -- but I don't remember.
When I get a chance, I'll try to set up a test and see if I can duplicate the same thing. I bet there's a work-around.
Have you tried changing the player object's parse_rank to -1 or -2 and see if that makes a difference? It's probably not a good long-term solution, but it might give clues.