parse_rank and the player

Post a reply


This question is a means of preventing automated form submissions by spambots.
Smilies
:smile: :sad: :eek: :shock: :cool: :-x :razz: :oops: :evil: :twisted: :wink: :idea: :arrow: :neutral: :mrgreen:

BBCode is ON
[img] is ON
[url] is ON
Smilies are ON

Topic review
   

Expand view Topic review: parse_rank and the player

by Merk » Tue Feb 13, 2007 12:08 pm

I tried posting a reply this morning, and my silly computer locked up.

Anyway, I remember seeing somewhere in the library where the parse_rank for an object is set to the highest parse_rank of other objects plus one. It *might* be the plural_class -- which would have nothing to do with this -- but I don't remember.

When I get a chance, I'll try to set up a test and see if I can duplicate the same thing. I bet there's a work-around.

Have you tried changing the player object's parse_rank to -1 or -2 and see if that makes a difference? It's probably not a good long-term solution, but it might give clues.

parse_rank and the player

by Ice Cream Jonsey » Fri Feb 09, 2007 8:18 pm

Let's say you have an object in the game which has the same noun as the player. Oh, I don't know. Let's say I called a player "Raif" and then I want him to access the Usenet group "raif".

Is it just me, or does Hugo always ask you to clarify what you mean if the player is involved? I set the newsgroup to a parse_rank of 30000 and the game still asks me which Raif I mean. Anyway to change this behavior? I've done a scan on "parse_rank" for my game, but I am not seeing the solution.

Top