by Merk » Sat Apr 07, 2007 7:18 am
Well, if the player needs to travel on a course, and there isn't anything to do along the way, it might be better just to make it a cut-scene. Or make a verb like "travel to location" that describes the trip (not knowing what you have in mind, I'm not sure that would fit your design). If the player has freedom of movement, then about all a real-time event could do is describe things passed while driving (otherwise it might send them north when they had intended to turn around and go back).
I guess you could end the description in a keypress loop to accomplish the real-time, and then as soon as the player presses a key, end the loop so that it goes immediately back to the command prompt for them to start typing. I think the first keypress would get lost, though, and there wouldn't be any way to send them back into the keypress loop once the command prompt was up.
Well, if the player needs to travel on a course, and there isn't anything to do along the way, it might be better just to make it a cut-scene. Or make a verb like "travel to location" that describes the trip (not knowing what you have in mind, I'm not sure that would fit your design). If the player has freedom of movement, then about all a real-time event could do is describe things passed while driving (otherwise it might send them north when they had intended to turn around and go back).
I guess you could end the description in a keypress loop to accomplish the real-time, and then as soon as the player presses a key, end the loop so that it goes immediately back to the command prompt for them to start typing. I think the first keypress would get lost, though, and there wouldn't be any way to send them back into the keypress loop once the command prompt was up.