by jjsonick » Thu Apr 19, 2007 12:52 pm
Ice Cream Jonsey wrote:I died real quick in the tutorial. I will have to give it another shot. Actually, I only fired off one shot at the attacking bunnies, so I literally need to give the game another shot. HONK HONK!
* Dies in presence of non-pun * ;) Yeah, being ACS-familiar, there's probably not much new in the tutorial for you until the end -- it is pretty short & sweet, though. Caravan might be worth playing or poking around in the editor with, since it uses scripts more than any other example game. It has a annoying number of window-dressing NPCs with nothing to say, however.
I had always wanted to make a proper game with zombies and this might just be the one. I made a text game a few years ago that had two zombies, but many other monsters. ACK is a good choice for a game with one primary enemy, as I don't believe you have that many possible tiles for graphics. (But I could be wrong.)
A zombie game would be awesome (and you could give the player weapons like a chainsaw for melee, shotgun for aimed, and flamethrower for cone-area-effect, etc).
Yeah, you're limited to 240 graphic tiles (the last of which has to be blank). So you could still have a fair number of enemy graphics, especially if you don't use multiple tiles for animations, but you do have to balance that against how many tiles you'd want for terrain, npcs, items, etc.
[quote="Ice Cream Jonsey"]I died real quick in the tutorial. I will have to give it another shot. Actually, I only fired off one shot at the attacking bunnies, so I literally need to give the game another shot. HONK HONK![/quote]
* Dies in presence of non-pun * ;) Yeah, being ACS-familiar, there's probably not much new in the tutorial for you until the end -- it is pretty short & sweet, though. Caravan might be worth playing or poking around in the editor with, since it uses scripts more than any other example game. It has a annoying number of window-dressing NPCs with nothing to say, however.
[quote]I had always wanted to make a proper game with zombies and this might just be the one. I made a text game a few years ago that had two zombies, but many other monsters. ACK is a good choice for a game with one primary enemy, as I don't believe you have that many possible tiles for graphics. (But I could be wrong.)[/quote]
A zombie game would be awesome (and you could give the player weapons like a chainsaw for melee, shotgun for aimed, and flamethrower for cone-area-effect, etc).
Yeah, you're limited to 240 graphic tiles (the last of which has to be blank). So you could still have a fair number of enemy graphics, especially if you don't use multiple tiles for animations, but you do have to balance that against how many tiles you'd want for terrain, npcs, items, etc.