Adventure Game Toolkit or Creative Adventure Toolkit?

Post a reply


This question is a means of preventing automated form submissions by spambots.
Smilies
:smile: :sad: :eek: :shock: :cool: :-x :razz: :oops: :evil: :twisted: :wink: :idea: :arrow: :neutral: :mrgreen:

BBCode is ON
[img] is ON
[url] is ON
Smilies are ON

Topic review
   

Expand view Topic review: Adventure Game Toolkit or Creative Adventure Toolkit?

The Joys of AGT

by The Last Man Standing » Tue Jul 10, 2007 9:58 pm

Yes, AGT can be very simple, I am also aware of the simplicity of Inform 7... CAT is supposedly a good multimedia Text Adventure Language... Then there's ALAN, I still have very little patience to do anything with it, but it is simple from what I see. But however ALAN doesn't spark an interest in me anymore. I am probably going to use Inform 7 instead of AGT, just because it is a clone of Z-Machine. Old Inform, TADS and HUGO, should be not used by a beginner, it would be wise to use Inform 7, AGT 1.7, ALAN, CAT and also Quest by Axe Software. That is all I can say about the Languages. That is my conclusion of the languages I want to use, and would use, but yet not all that hard to script.

- Last Man Standing

by Ice Cream Jonsey » Tue Jul 10, 2007 11:14 am

I haven't seen CAT, but AGT can certainly let you produce a game. What about the other languages do you dislike? Or more to the point, is there a lot less programming required in AGT?

Adventure Game Toolkit or Creative Adventure Toolkit?

by The Last Man Standing » Mon Jul 09, 2007 9:41 pm

Yosup! I am thinking of making an interactive fiction game, but alas, I do not care for the Inform 7, or the other "High Level" IF design progs... I want to go old skool, and do my IF in AGT, but yet, I see this game maker called CAT, and it intrigues me... So should I go through the route of AGT or CAT? When I get a good idea of what I need, I will tell all the future IF game i will make!

Top