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by RetroRomper » Tue Jan 07, 2014 7:35 am
by pinback » Fri Dec 27, 2013 6:47 pm
RealNC wrote:pinbacker wrote: GAME: X3: Reunion REVIEW: This actually might be the BSTGOTERN, but there's no way to tell because the interface is so goddamn horrible and the game is so goddamn confusing. [...] there's no way anyone could ever figure out what is going on unless they were paid by the second to sit in a dark room and decipher this thing over a period of years. I have X3: Terran Conflict/Albion Prelude, and it's not *that* bad. Yeah, it's a complicated game, but still manageable.
pinbacker wrote: GAME: X3: Reunion REVIEW: This actually might be the BSTGOTERN, but there's no way to tell because the interface is so goddamn horrible and the game is so goddamn confusing. [...] there's no way anyone could ever figure out what is going on unless they were paid by the second to sit in a dark room and decipher this thing over a period of years.
by RealNC » Fri Dec 27, 2013 6:35 pm
by pinback » Fri Dec 27, 2013 6:24 pm
by Ice Cream Jonsey » Fri Dec 27, 2013 5:12 pm
by Ice Cream Jonsey » Tue Oct 02, 2007 10:38 pm
pinbacker wrote:I want you to do that anyway, because I want your TAKE on what I consider to be the BSTGOTERN.
by Ice Cream Jonsey » Sat Sep 29, 2007 7:21 pm
by Ice Cream Jonsey » Sat Sep 29, 2007 3:34 pm
by pinbacker » Sat Sep 29, 2007 2:29 pm
by Ice Cream Jonsey » Sat Sep 29, 2007 12:25 pm
by pinbacker » Sat Sep 29, 2007 7:33 am
by Ice Cream Jonsey » Sat Sep 29, 2007 6:51 am
pinbacker wrote:You'd have to be some kind of juvenile scum-slurping communist suckbag dicknob to take off work early just to go home and play a goddamn video game.
by Ice Cream Jonsey » Fri Sep 28, 2007 2:47 pm
by pinbacker » Fri Sep 28, 2007 2:38 pm
by Ice Cream Jonsey » Fri Sep 28, 2007 2:31 pm
by pinbacker » Fri Sep 28, 2007 2:08 pm
Ice Cream Jonsey wrote:Whoa! That was quick! I thought it was still in development?
How is it buddy?
I want to know if I should get it!
by Ice Cream Jonsey » Fri Sep 28, 2007 1:54 pm
by pinbacker » Fri Sep 28, 2007 1:42 pm
by Ice Cream Jonsey » Tue Aug 21, 2007 1:16 pm
by pinbacker » Tue Aug 21, 2007 12:43 pm
The main goal of the game's design is to provide the only freeform space-sim that lets you buy, trade, negotiate, bribe, spy, race, transport, mine, explore, recruit, design your ship, and protect in an open, seamless universe (without loading screens or sudden environment flipping) also without system 'walls' or required jump/warp gates.
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