This what I love about PTX. You get more commentable CONTENT in one of his posts than in about 7 or 8 of... (well, I'll pick "Ben" because he not only doesn't post here any longer, but apparently abandoned his own site after two days well) Ben's.
RIDE THE SNAKE! HERE WE GO!
The graphics are better, sure, but the biggest difference between Bard's Tale/Dragon Wars/Wizardry et. al. and members of the Final Fantasy [insert integer here] Series is that Final Fantasy didn't make me bust out the graph paper for more tedious maze mapping. It was still a mite tedious, though.
Y'know, it's odd -- when I was first playing the Bard's Tale (the first one) I *hated* mapping. In fact, I wouldn't/didn't map -- I tried memorizing the level and when that didn't work I got ahold of the hint book for it.
But when I went back to play BT2 a few years afterwards (which is also a few years ago) I didn't mind so much and in fact looked forward to it. I brought home some graph paper from work or college or wherever and went at it. But the thing was, I knew what I was getting myself in for, and it was my choice to go back, and I knew that all the dungeons were 22x22 (knowledge I didn't have when playing the first one).
I hate mapping in all other ventures. In IF games, in other CRPGs, in real life. Mapping can lick me. But there was just something about BT2. Ah, well.
Final Fantasy Junkies have a cultlike reverence for every wart in their game of choice, and they have tried to convince me to abandon reason and join in the praise of Squaresoft's every design flaw.
Yes. If I go into a FF game thinking that I am more than a spectator, I get frustrated. Here's an example from last night:
1) Load up FF 10.
2) Watch the opening intro. Normally I skip it, but I am playing this for its story, so I watch.
3) Start the game.
4) The same intro that I just watched is BACK and I cannot skip out of it. I slowly count to ten. It's long. LOOONNNG. And I have had to sit through it twice now. Oh, and what goes on in it? Tidus makes a bunch of faces. Jesus.
5) Start the game. Talk to some people. Tidus is apparently a "blitzball" star. Now this is kinda cool; I would like to play blitzball.
6) While engaged in non-interactive blitzballishness, something attacks his city. This is an enormous failing of the design -- it wouldn't make "sense" in the story line if, when I as the player, try making Tidus play blitzball and have him suck at it. However, if the outcome of the game is not in doubt (the city blows up) then it DOES NOT MATTER how well I do when controlling him! Dammit, how did these guys not see that? Why go out of their way to make me watch a long cut-scene? If the Buffalo Bills can come from behind by 35 points to beat the Houston Oilers, then Tidus could have presumably come from behind by whatever deficit I would have give him. Narrative sense is still cohesive. He could even say at one point, "I was getting creamed, but I was gonna pull it out in the end." (OK, that
particular quote can probably be taken in two ways, but still.)
7) Some fag with Bono glasses enters the scene, and I try to move him or Tidus when the game lets me. They somehow get to be sharing the exact same space. I cannot get them to go anywhere. So I have to turn the game off and get some sleep. Oh, and because of the shitty save feature, I have to go through all of the above tomorrow.
The beginning of Final Fantasy games are an exercise in willpower and patience. I am not going to bitch too much because I knew exacly what I was getting myself in for, and I knew that they honestly expect you to spend 45 consecutive minutes when you first get the game playing it before you can save, and if you get to minute 43 and have an emergency, well, hope you leave your PS2 on!! LOLOLOL. That's always a good idea.
I do wonder if my copy caused the bug that had Tidus mounting that other fruit, leaving both unable to move. I dunno. I bought it used, as it was the only copy that the EB out here had, and the edge of the disc isn't perfect. When I worked there if you had a used copy that wouldn't work right they'd exchange it for a new one, but I don't know if they still do that.
This what I love about PTX. You get more commentable CONTENT in one of his posts than in about 7 or 8 of... (well, I'll pick "Ben" because he not only doesn't post here any longer, but apparently abandoned his own site after two days well) Ben's.
RIDE THE SNAKE! HERE WE GO!
[quote]
The graphics are better, sure, but the biggest difference between Bard's Tale/Dragon Wars/Wizardry et. al. and members of the Final Fantasy [insert integer here] Series is that Final Fantasy didn't make me bust out the graph paper for more tedious maze mapping. It was still a mite tedious, though.
[/quote]
Y'know, it's odd -- when I was first playing the Bard's Tale (the first one) I *hated* mapping. In fact, I wouldn't/didn't map -- I tried memorizing the level and when that didn't work I got ahold of the hint book for it.
But when I went back to play BT2 a few years afterwards (which is also a few years ago) I didn't mind so much and in fact looked forward to it. I brought home some graph paper from work or college or wherever and went at it. But the thing was, I knew what I was getting myself in for, and it was my choice to go back, and I knew that all the dungeons were 22x22 (knowledge I didn't have when playing the first one).
I hate mapping in all other ventures. In IF games, in other CRPGs, in real life. Mapping can lick me. But there was just something about BT2. Ah, well.
[quote]
Final Fantasy Junkies have a cultlike reverence for every wart in their game of choice, and they have tried to convince me to abandon reason and join in the praise of Squaresoft's every design flaw.
[/quote]
Yes. If I go into a FF game thinking that I am more than a spectator, I get frustrated. Here's an example from last night:
1) Load up FF 10.
2) Watch the opening intro. Normally I skip it, but I am playing this for its story, so I watch.
3) Start the game.
4) The same intro that I just watched is BACK and I cannot skip out of it. I slowly count to ten. It's long. LOOONNNG. And I have had to sit through it twice now. Oh, and what goes on in it? Tidus makes a bunch of faces. Jesus.
5) Start the game. Talk to some people. Tidus is apparently a "blitzball" star. Now this is kinda cool; I would like to play blitzball.
6) While engaged in non-interactive blitzballishness, something attacks his city. This is an enormous failing of the design -- it wouldn't make "sense" in the story line if, when I as the player, try making Tidus play blitzball and have him suck at it. However, if the outcome of the game is not in doubt (the city blows up) then it DOES NOT MATTER how well I do when controlling him! Dammit, how did these guys not see that? Why go out of their way to make me watch a long cut-scene? If the Buffalo Bills can come from behind by 35 points to beat the Houston Oilers, then Tidus could have presumably come from behind by whatever deficit I would have give him. Narrative sense is still cohesive. He could even say at one point, "I was getting creamed, but I was gonna pull it out in the end." (OK, that [i]particular[/i] quote can probably be taken in two ways, but still.)
7) Some fag with Bono glasses enters the scene, and I try to move him or Tidus when the game lets me. They somehow get to be sharing the exact same space. I cannot get them to go anywhere. So I have to turn the game off and get some sleep. Oh, and because of the shitty save feature, I have to go through all of the above tomorrow.
The beginning of Final Fantasy games are an exercise in willpower and patience. I am not going to bitch too much because I knew exacly what I was getting myself in for, and I knew that they honestly expect you to spend 45 consecutive minutes when you first get the game playing it before you can save, and if you get to minute 43 and have an emergency, well, hope you leave your PS2 on!! LOLOLOL. That's always a good idea.
I do wonder if my copy caused the bug that had Tidus mounting that other fruit, leaving both unable to move. I dunno. I bought it used, as it was the only copy that the EB out here had, and the edge of the disc isn't perfect. When I worked there if you had a used copy that wouldn't work right they'd exchange it for a new one, but I don't know if they still do that.