by Lex » Mon Nov 26, 2007 9:25 am
Assassin's Creed reminds one somewhat of Fable; so much potential, but ultimately squandered. Instead of being a free-roaming, realtime adventure, which the engine can certainly handle (it can render all of Demascus in realtime), it feels disjointed and jarring because just as things get interesting and you are tearing over the rooftops of Jerusalem, "Fast forwarding memory..." will pop up and you have to sit, mind-numbed, through ten minutes of unskippable dialogue 6 load-zones away from where you just were.
The OMG THE FUTAR thing is just so painfully video game, this is a project that suffers utterly from the expectations of the medium. In fact, this game is summed up by the screen that appears at the beginning: "This game was created by a multicultural team of various religions and races." This game is terrified of offending anyone. Even the much-vaunted free-running simply involves holding down the right trigger and pushing in the direction you want to go. 10 minutes later, you'll be there, having climbed over every church steeple along the way. The animation is for the climbing is pleasing if a little slow-paced sometimes, but you don't have to DO anything! Where is the complex series of button presses that incredible leap of faith clearly deserved? Where is the keeping the pressure just right on the touch-sensitive buttons to stop me tumbling over that tightrope?
This game is afraid of offending people who don't like platformers, people who don't like the past without a zany sci-fi twist and people who don't know who Chaucer is.
Assassin's Creed reminds one somewhat of Fable; so much [i]potential[/i], but ultimately squandered. Instead of being a free-roaming, realtime adventure, which the engine can certainly handle (it can render all of Demascus in realtime), it feels disjointed and jarring because just as things get interesting and you are tearing over the rooftops of Jerusalem, "Fast forwarding memory..." will pop up and you have to sit, mind-numbed, through ten minutes of unskippable dialogue 6 load-zones away from where you just were.
The OMG THE FUTAR thing is just so painfully [i]video game[/i], this is a project that suffers utterly from the expectations of the medium. In fact, this game is summed up by the screen that appears at the beginning: "This game was created by a multicultural team of various religions and races." This game is terrified of offending anyone. Even the much-vaunted free-running simply involves holding down the right trigger and pushing in the direction you want to go. 10 minutes later, you'll be there, having climbed over every church steeple along the way. The animation is for the climbing is pleasing if a little slow-paced sometimes, but you don't have to DO anything! Where is the complex series of button presses that incredible leap of faith clearly deserved? Where is the keeping the pressure [i]just right[/i] on the touch-sensitive buttons to stop me tumbling over that tightrope?
This game is afraid of offending people who don't like [i]platformers[/i], people who don't like [i]the past without a zany sci-fi twist[/i] and people who [i]don't know who Chaucer is[/i].