jacknobody wrote:Where do I go to find out about Robb's version of Polybius? It's just, I want a Polybius for Linux, preferably with source. Was there anything made before the project was abandoned?
Hello there! Here is what happened with that:
- I got the logo scrolling down the screen
- I took the sample source code to Tempest that is given with the Blitz3D package, and wrapped it all together. The goal was to use the Tempest levels as a starting point and go from there, with all sort of crazy stuff.
- I wanted to finish it after completing my text game.
When the guy from sinnesloschen.com released his piece, it basically did everything I was going to have mine do, plus many more features. Offhand I do not know if he released the source to it.
Blitz3D compiles games into workable executables for Windows, Linux and the Mac. If you would like the code to my progress, I would definitely send it to you. Just let me know. You'd ultimately need a registered copy of Blitz3D to get further with it (it was $80 if I remember correctly) but I'd be happy to send what little I did out into the wild.
[quote="jacknobody"]Where do I go to find out about Robb's version of Polybius? It's just, I want a Polybius for Linux, preferably with source. Was there anything made before the project was abandoned?[/quote]
Hello there! Here is what happened with that:
- I got the logo scrolling down the screen
- I took the sample source code to Tempest that is given with the Blitz3D package, and wrapped it all together. The goal was to use the Tempest levels as a starting point and go from there, with all sort of crazy stuff.
- I wanted to finish it after completing my text game.
When the guy from sinnesloschen.com released his piece, it basically did everything I was going to have mine do, plus many more features. Offhand I do not know if he released the source to it.
Blitz3D compiles games into workable executables for Windows, Linux and the Mac. If you would like the code to my progress, I would definitely send it to you. Just let me know. You'd ultimately need a registered copy of Blitz3D to get further with it (it was $80 if I remember correctly) but I'd be happy to send what little I did out into the wild.