by Roody_Yogurt » Thu Jan 03, 2008 10:02 pm
Sacrifice (PC) - This game had a nice enough plot and some cool characters and good voice acting, but I just hated the game play overall (first, I didn't like it, then I got used to it and then eventually decided that no, I didn't really care for it at all). Still, the strong points of the game are good enough that I keep meaning to just force my way through it just to see how the story plays out.
SkullMonkeys (Playstation) - I liked the prequel to this a lot, the Neverhood on the PC, which was an imaginative puzzle game in a claymation world. This one is one of those side-view platformers that I basically hate like Donkey Kong Country or Earthworm Jim, but I'd still like to beat it just to see the rest of the in-game movies.
Clock Tower (Playstation) - I've pretty much vowed to never play a Japanese game with a storyline again, but I still mean to one day re-visit this one and beat it just for some closure. Before you figure out the game play mechanics (or read the instruction manual), there was some actual tension which I had some fun with... Even though I couldn't figure my way out of the last level (of the path I was on- there are like five or six different endings), the good times were good enough that I still want to finish it off.
Advent Rising (PC and X-Box- I'll probably get the X-Box version) - I haven't even bought this one yet. I remember it looked sort of horrible when it came out and it's supposed to be a buggy mess, but I've heard that it has some fans that are mad that Psychonauts (also released by Majestic) stole attention away from it, contributing to its failure, and if it's good enough for some people to resent Psychonauts, then I think I want to check it out.
The Captive (C64) - This game tormented me back in the 80s. I started playing it again last year. If the CCS64 emulator guy ever lets you link gamepad buttons to the freeze state buttons, I think I can do it (not that the game mechanics are so insanely hard, but any mistake is an instant death that restarts your game).
[b]Sacrifice[/b] (PC) - This game had a nice enough plot and some cool characters and good voice acting, but I just hated the game play overall (first, I didn't like it, then I got used to it and then eventually decided that no, I didn't really care for it at all). Still, the strong points of the game are good enough that I keep meaning to just force my way through it just to see how the story plays out.
[b]SkullMonkeys[/b] (Playstation) - I liked the prequel to this a lot, [b]the Neverhood[/b] on the PC, which was an imaginative puzzle game in a claymation world. This one is one of those side-view platformers that I basically hate like [b]Donkey Kong Country[/b] or [b]Earthworm Jim[/b], but I'd still like to beat it just to see the rest of the in-game movies.
[b]Clock Tower[/b] (Playstation) - I've pretty much vowed to never play a Japanese game with a storyline again, but I still mean to one day re-visit this one and beat it just for some closure. Before you figure out the game play mechanics (or read the instruction manual), there was some actual tension which I had some fun with... Even though I couldn't figure my way out of the last level (of the path I was on- there are like five or six different endings), the good times were good enough that I still want to finish it off.
[b]Advent Rising[/b] (PC and X-Box- I'll probably get the X-Box version) - I haven't even bought this one yet. I remember it looked sort of horrible when it came out and it's supposed to be a buggy mess, but I've heard that it has some fans that are mad that [b]Psychonauts[/b] (also released by Majestic) stole attention away from it, contributing to its failure, and if it's good enough for some people to resent [b]Psychonauts[/b], then I think I want to check it out.
[b]The Captive[/b] (C64) - This game tormented me back in the 80s. I started playing it again last year. If the CCS64 emulator guy ever lets you link gamepad buttons to the freeze state buttons, I think I can do it (not that the game mechanics are so insanely hard, but any mistake is an instant death that restarts your game).