The Pirates! Thread

Post a reply


This question is a means of preventing automated form submissions by spambots.
Smilies
:smile: :sad: :eek: :shock: :cool: :-x :razz: :oops: :evil: :twisted: :wink: :idea: :arrow: :neutral: :mrgreen:

BBCode is ON
[img] is ON
[url] is ON
Smilies are ON

Topic review
   

Expand view Topic review: The Pirates! Thread

by pinback » Sat Nov 17, 2012 12:25 am

pinback wrote:GODDAMN Jack Straw, you are very creative and funny! You guys see what he did there?

Go fuck a carburetor and get the fuck out of our lives, you fuck.
I may not be completely blameless in how this all played out.

(Pirates! is still a great game, and Assassins Creed 3's naval wars are just Pirates! sea battles played out in 3D.)

by pinback » Wed Mar 26, 2008 10:56 am

Wait. Hygraed's a feyboy?

by hygraed » Tue Mar 25, 2008 9:58 pm

I have gone the FILEZ route and it works wonderfully.

by hygraed » Tue Mar 25, 2008 8:49 pm

praise Jesus

by Biblical Thumper » Tue Mar 25, 2008 8:31 pm

"And if a man lie with mankind, as with womankind, both of them have committed abomination: they shall surely be put to death; their blood shall be upon them."

Amen

by hygraed » Tue Mar 25, 2008 7:36 pm

I want Pirates! on my PSP. My options appear to be either running a ROM of the NES port of the original in NesterJ or buying the official PSP port of the remake. Neither are particularly enticing to me, as sailing and land travel are incredibly slow and tedious in the original, and I already own the remake for PC and have difficulty justifying purchasing it again on a different platform.

I suppose I could be all sneaky and warezy about it and download an ISO of the PSP version. I'm already going to hell according to Leviticus 20:13 so it doesn't really matter in the long run, I suppose.

by Worm » Tue Mar 25, 2008 3:14 pm

I put Pirates! on my PSP and accidentally stuck it on the highest difficulty and gave up. It was fun all the way up to that.

by AArdvark » Mon Mar 17, 2008 6:26 pm

I had made detailed maps of the C64 version using graph paper and lots of sailing time. I felt like Magellan! I could usually find treasure with only one piece of treasure map.


THE
TOO MUCH TIME
WASTED
AARDVAK

by Roody_Yogurt » Mon Mar 17, 2008 6:19 pm

I had more fun with the C64 version of Pirates!, if only because the prospect of victory seemed more attainable. I saved more family members and found more treasure in the old version than I ever did in the handful of days I gave to the new one before giving up.

I realize that it just comes down to the fact that I apparently suck at the new one, so hey, more power to you guys.

by pinback » Mon Mar 17, 2008 4:05 pm

It is a dual implementation scheme. Think "Coen brothers", but with ASCII instead of film.

by Ice Cream Jonsey » Mon Mar 17, 2008 4:01 pm

pinback wrote:Look, do you want me to fritter away time playing some dumb goddamn space game, or do you want Worm and I to spend our time building the finest dumb goddamn space game that ASCII graphics have ever known!?!?!?
The latter. Who is programming this thing? I DEMAND to be cc'ed on this!

by Jack Straw » Mon Mar 17, 2008 3:38 pm

pinback wrote: Go fuck a carburetor and get the fuck out of our lives, you fuck.
so much hate! Your shrink would be proud to see you expressing such colored emotions!

by AArdvark » Mon Mar 17, 2008 3:05 pm

I enjoy using the nonsense words for Pirates in real world conversation.

Calling someone a (this is an approximation of the actual sounds) Chewbahn! is somehow very satisfying.
It is also possible to replace the sound files for each country. For a while every time I went to a French port, everyone would talk with an outrageous Monty Python accent. Much fun!


THE
ELDERBERRY SMELLING HAMSTER
AARDVARK

by pinback » Mon Mar 17, 2008 2:47 pm

Look, do you want me to fritter away time playing some dumb goddamn space game, or do you want Worm and I to spend our time building the finest dumb goddamn space game that ASCII graphics have ever known!?!?!?

by Ice Cream Jonsey » Mon Mar 17, 2008 2:32 pm

Ben, I believe you would enjoy Space Rangers 2.

Except for the RTS parts.

by pinback » Mon Mar 17, 2008 2:32 pm

I dunno, I loaded up the demo and played it for an hour or so and it annoyed and/or bored me. Maybe I need to give it another shot.

But whatever, fuck that, Worm and I are still building our game, and it'll make Space Rangers 2 look like BUTT RANGERS 2.

I did that so Jack Straw would have something to laugh at.

by hygraed » Mon Mar 17, 2008 2:26 pm

That's basically what Space Rangers 2 is.

by pinback » Mon Mar 17, 2008 1:51 pm

Ice Cream Jonsey wrote:Also, BEN: is there anything one can learn from Pirates! that would go towards the one-day-but-honestly-probably-never "trading space in shit" game that will one day never be done?
Yes, and in fact, I am redesigning the entire game in my mind as a result of my experience with Pirates. Specifically, I have shifted the focus of the game away from being about "trading space in shit", and towards being more about "being exactly like Pirates but in space".

I think this can be done. So where the trading space in shit game will (and must) never be done, the Sid Meier's Pirates In Space CAN be done, and with very little effort. In fact, both Worm and I have begun designing and developing this game as a pure ASCII project. Our current status is 0% done, but this could change any day.

If you look at it, Pirates really just IS a trading space in shit game, but with two very significant flaws fixed, flaws which continue to plague the space shit trading genre, being:

1. There's not enough fun to do.
2. Everything takes too long.

Pirates lets you trade, but also gives you LOTS OF OTHER FUN STUFF to do, in INTERESTING ENVIRONMENTS, and lets you do it QUICKLY, so you're not sitting there for ten minutes on another slow crawl across the galaxy, waiting to dock at yet another featureless spacestation, only to go on another long, boring trade route and dock at another featureless spacestation which looks exactly like the one you just left.

So, take a space trading shit game, cut out the boredom, add a bunch of fun adventure-type shit with some real PERSONALITY, so that you're looking forward to getting somewhere just because you wanna see what its like, throw in a bunch of other crap, make sure the player is never stuck doing one boring thing, make sure that the player has access to several FUN things to do at any given point, and can get there QUICKLY, and never ever give them a reason to stop playing. There's a game.

And Worm and I are developing it as an ASCII game.

James, would you like to say a few words about this?

by hygraed » Mon Mar 17, 2008 1:29 pm

pinback wrote:QUESTION:

If I love "Sid Meier's Pirates!" (which I do), what OTHER games would I like??

RECOMMEND SHIT TO ME!!!!
Space Rangers 2. The wiki explains it better than I could. Download it here.

by Ice Cream Jonsey » Mon Mar 17, 2008 1:26 pm

Also, BEN: is there anything one can learn from Pirates! that would go towards the one-day-but-honestly-probably-never "trading space in shit" game that will one day never be done?

Top