by foody » Sun Apr 06, 2008 11:56 am
Like I said before I am making an Ultima 7 construction set. You need to have experience with Ultima 7 to answer this question, I am making an object type that represents everything in the game...from craters, to tables, to doors, walls, trees, roof, bed, chair, to a bucket that when you double click it you get a green cursor and when you use it on a well the character picks up the bucket and puts in the well, rolls the well then rolls it back up again to receive water, etc, etc.
My question is the object type I have made right now is more than enough to do all of this?:
Object Type
1. Name
2. Picture
3. Price
4. Stone
5. Volume
6. CanBePicked? (If set false you cannot pick the object you will get Too Heavy message, otherwise you can pick it up.)
7. Action
8. Trigger By
9. Passable To
10. Disappear?
11. Structural Strength
12. Replace
13. Stackable?
14. ObjectType (Container, etc)
15. UseObjectFromAWithB
16. Usable
17. Event
18. Duration
19. GlueToObjectX*
20. FreezeInMidAir?
End Type
I need your constructive opinion what am I missing in the Object Type? What do I need to add in the Object Type? Is everything in the Object Type available to do all of this? Would I be able to make a door that when you double click it, it opens and when you double click it, it close? Is the Object Type property above enough to do this? Would I be able to make a locked door? Would I be able to have a magically locked door? Would I be able to have a container with this? Would I be able to have a powder keg with this? Would I be able to have a pocket that can be used? I need your fullest opinion, please list further items I have missed in the ObjectType. Your help will be greatly appreciate it.
Like I said before I am making an Ultima 7 construction set. You need to have experience with Ultima 7 to answer this question, I am making an object type that represents everything in the game...from craters, to tables, to doors, walls, trees, roof, bed, chair, to a bucket that when you double click it you get a green cursor and when you use it on a well the character picks up the bucket and puts in the well, rolls the well then rolls it back up again to receive water, etc, etc.
My question is the object type I have made right now is more than enough to do all of this?:
Object Type
1. Name
2. Picture
3. Price
4. Stone
5. Volume
6. CanBePicked? (If set false you cannot pick the object you will get Too Heavy message, otherwise you can pick it up.)
7. Action
8. Trigger By
9. Passable To
10. Disappear?
11. Structural Strength
12. Replace
13. Stackable?
14. ObjectType (Container, etc)
15. UseObjectFromAWithB
16. Usable
17. Event
18. Duration
19. GlueToObjectX*
20. FreezeInMidAir?
End Type
[b]I need your constructive opinion what am I missing in the Object Type? What do I need to add in the Object Type? Is everything in the Object Type available to do all of this? Would I be able to make a door that when you double click it, it opens and when you double click it, it close? Is the Object Type property above enough to do this? Would I be able to make a locked door? Would I be able to have a magically locked door? Would I be able to have a container with this? Would I be able to have a powder keg with this? Would I be able to have a pocket that can be used? I need your fullest opinion, please list further items I have missed in the ObjectType. Your help will be greatly appreciate it.[/b]