by Chris H » Thu Jun 05, 2008 2:30 pm
That can be easily fixed. Here's how "dark" tiles work, why you're seeing what you're seeing, and how to work around it:
In ACK 3.x, to generate "darkness" effects, it creates a darkened version of each tile. It goes through each pixel of each tile, and if the color is the "background" color (generally black) then it leaves it that color; if the color is anything else, it colors it the "dark foreground color".
In the usual "black background" color scheme as found in the various kits, this gives a night effect of everything being somewhat visible, but very dim.
In your adventure, the only place the background color appears is in your item tiles, so those show up, everything else is solid "dark foreground color" because there are no pixels of background color.
The two workarounds for you would be:
1. Change those black pixels to something dark, but non-black (color 16 maybe)
2. Change the "dark foreground color" to black so all darkened tiles are black-on-black.
- Chris
That can be easily fixed. Here's how "dark" tiles work, why you're seeing what you're seeing, and how to work around it:
In ACK 3.x, to generate "darkness" effects, it creates a darkened version of each tile. It goes through each pixel of each tile, and if the color is the "background" color (generally black) then it leaves it that color; if the color is anything else, it colors it the "dark foreground color".
In the usual "black background" color scheme as found in the various kits, this gives a night effect of everything being somewhat visible, but very dim.
In your adventure, the only place the background color appears is in your item tiles, so those show up, everything else is solid "dark foreground color" because there are no pixels of background color.
The two workarounds for you would be:
1. Change those black pixels to something dark, but non-black (color 16 maybe)
2. Change the "dark foreground color" to black so all darkened tiles are black-on-black.
- Chris