by hygraed » Fri Jun 06, 2008 4:41 pm
I just read your TK review of GTA3 and I was all ready to argue, but then I realized that I agree with pretty much every single one of your points except for the part where you said it sucked.
Having exactly one save point on each island is fucking stupid. Having water kill you instantly (yet making it incredibly easy to fall in) is fucking stupid. Lack of an in-game map beyond a monochromatic minimap that shows the two surrounding square blocks is fucking stupid. Having timed missions in which there is literally zero room for error is fucking stupid (it took me at least twenty tries to complete the mission where you have to follow a trail of porn in a van). The design of the final island, with its insanely twisting residential streets that are completely impossible to navigate with the radar, is fucking stupid.
Yet it's still one of my favorite games ever. Why? I don't know. It's certainly not a great game, though it has the potential to be so. I'd like to think I don't just have low standards, but if that's the case then I don't know why I enjoy GTA3 so much. It's infuriatingly difficult in parts (not the challenging kind of difficult, the "fuck you and the horse you rode in on" difficult), and the PC port is totally half-assed (this was pretty much par for the course at the time, though. Have you played the PC port of Metal Gear Solid?).
But goddammit, this game is fun. The design of some of the missions is terrible, relying tremendously on trial and error, and the physics of the cars don't make any sense at all. Everything about the game, though, basically adds up to a big beautiful clusterfuck of violence and mayhem. The idea of a sandbox game appeals to me immensely, but for some reason nobody has done it as well as the GTA games consistently do.
I just read your TK review of GTA3 and I was all ready to argue, but then I realized that I agree with pretty much every single one of your points except for the part where you said it sucked.
Having exactly one save point on each island is fucking stupid. Having water kill you instantly (yet making it incredibly easy to fall in) is fucking stupid. Lack of an in-game map beyond a monochromatic minimap that shows the two surrounding square blocks is fucking stupid. Having timed missions in which there is literally zero room for error is fucking stupid (it took me at least twenty tries to complete the mission where you have to follow a trail of porn in a van). The design of the final island, with its insanely twisting residential streets that are completely impossible to navigate with the radar, is fucking stupid.
Yet it's still one of my favorite games ever. Why? I don't know. It's certainly not a great game, though it has the potential to be so. I'd like to think I don't just have low standards, but if that's the case then I don't know why I enjoy GTA3 so much. It's infuriatingly difficult in parts (not the challenging kind of difficult, the "fuck you and the horse you rode in on" difficult), and the PC port is totally half-assed (this was pretty much par for the course at the time, though. Have you played the PC port of Metal Gear Solid?).
But goddammit, this game is [i]fun[/i]. The design of some of the missions is terrible, relying tremendously on trial and error, and the physics of the cars don't make any sense at all. Everything about the game, though, basically adds up to a big beautiful clusterfuck of violence and mayhem. The idea of a sandbox game appeals to me immensely, but for some reason nobody has done it as well as the GTA games consistently do.