by Worm » Sat Aug 30, 2008 7:35 am
That ZP review is pretty horrible. No Yahtzee you are not the new punk rock. Also he doesn't understand why the second door was a red herring, what a laugh. Man, sometimes he's good, but he really needs to refocus these things. Which means, start reviewing bad games again and stop trying to pretend these things are insightful.
pinback wrote:No matter WHAT board the key was introduced on, it would still be the case that you're not introduced to it until then. Was it supposed to include a little tutorial bubble? "HINT: the key works just like everything else in this world, but since it is an inanimate object that you can carry, it will act differently from the goombas who are autonomic creatures!"
Yeah that's it Ben. If there was no lead up to it, then no lead up could have existed, since it's Braid and perfect.
Of course it should. How many green sparkly platforms in the game make YOU time immune just for standing on them? (Answer: all of them.)
The key doesn't glow green, Tim does. If the monsters were meant to function like the platforms then the key would be time immune after you TAKE IT from the monster, thus making the alternate solution the puzzle work. Also killing a monster would make you time immune if this was the intent, but it's obviously not the intent and you're reaching to defend the game.
so yeah, it's probably the worst puzzle in the entire game.
This may be the case, but only because it's confusing, and more easily solved by just trying everything than by figuring out in your head. To say it doesn't make sense, though, is incorrect.
It's not that it doesn't make sense in the way I don't make sense, it's not that it doesn't make sense like a serial killer, it's that it just doesn't make sense in reference to the way the game coddles you in every other level. So, I think inconsistent is still a pretty apt word for it.
Even if it does make sense from a hindsight view (which is truly how art games demand to be critiqued), you said right there "it's confusing", so it doesn't make sense to the player. That's the only way anything can be said about a video game. If it doesn't make sense to the player (most of the players even) then it just doesn't make sense.
That ZP review is pretty horrible. No Yahtzee you are not the new punk rock. Also he doesn't understand why the second door was a red herring, what a laugh. Man, sometimes he's good, but he really needs to refocus these things. Which means, start reviewing bad games again and stop trying to pretend these things are insightful.
[quote="pinback"]No matter WHAT board the key was introduced on, it would still be the case that you're not introduced to it until then. Was it supposed to include a little tutorial bubble? "HINT: the key works just like everything else in this world, but since it is an inanimate object that you can carry, it will act differently from the goombas who are autonomic creatures!"[/quote]
Yeah that's it Ben. If there was no lead up to it, then no lead up could have existed, since it's Braid and perfect.
[quote]Of course it should. How many green sparkly platforms in the game make YOU time immune just for standing on them? (Answer: all of them.)[/quote]
The key doesn't glow green, Tim does. If the monsters were meant to function like the platforms then the key would be time immune after you TAKE IT from the monster, thus making the alternate solution the puzzle work. Also killing a monster would make you time immune if this was the intent, but it's obviously not the intent and you're reaching to defend the game.
[quote][quote]so yeah, it's probably the worst puzzle in the entire game.[/quote]
This may be the case, but only because it's confusing, and more easily solved by just trying everything than by figuring out in your head. To say it doesn't make sense, though, is incorrect.[/quote]
It's not that it doesn't make sense in the way I don't make sense, it's not that it doesn't make sense like a serial killer, it's that it just doesn't make sense in reference to the way the game coddles you in every other level. So, I think inconsistent is still a pretty apt word for it.
Even if it does make sense from a hindsight view (which is truly how art games demand to be critiqued), you said right there "it's confusing", so it doesn't make sense to the player. That's the only way anything can be said about a video game. If it doesn't make sense to the player (most of the players even) then it just doesn't make sense.